EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 38 builds · 47 commits

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November 2021 8 builds · 9 commits

Build 9768

11 Nov 2021 · 1 commit · 1 author GIT
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  • Add parameter to hictinting_applypixcolor to allow disabling r/b channel swapping. Improved readability of hictinting_applypixcolor as well.

    Jordon Moss 4685234 11 Nov, 13:53 Engine

October 2021 2 builds · 2 commits

August 2021 1 build · 1 commit

April 2021 1 build · 2 commits

Build 9321

4 Apr 2021 · 2 commits · 1 author GIT
Open build
  • General

    Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.

    Jordon Moss 7225643 4 Apr, 16:30 FixEngine
  • General

    Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.

    Jordon Moss 68a1148 4 Apr, 16:25

March 2021 1 build · 1 commit

August 2020 2 builds · 4 commits

Build 9242

17 Aug 2020 · 3 commits · 1 author GIT
Open build
  • General

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f written 16 Aug 2020 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c written 11 Aug 2020 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 written 11 Aug 2020 Engine

July 2020 1 build · 2 commits

June 2020 2 builds · 2 commits

Build 9059

2 Jun 2020 · 1 commit · 1 author GIT
Open build
  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss b6d9751 written 1 Jun 2020 FixEngine

May 2020 1 build · 1 commit

April 2020 2 builds · 2 commits

Build 8815

9 Apr 2020 · 1 commit · 1 author GIT
Open build
  • General

    Fix player sprite disappearing and chat indicator using the wrong sprite when typing.

    Jordon Moss 5e5cfd9 9 Apr, 23:03 FixEngine