Build 10455
GIT-
Don't try to interpolate rotatesprite calls if the clock difference is negative.
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Don't try to interpolate rotatesprite calls if the clock difference is negative.
Blackhole any accumulated input when clearing the input FIFO/starting a level, prevents you from being spun around the wrong way when you spawn in.
Add missing GAMEVAR_RAWQ16PTR case in VM_GAMEVAR_OPERATOR
EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst
Make some actors work properly with TROR
Give EVENT_POSTWEAPONSHOOT the return value of A_Shoot.
Port EVENT_PREWEAPONSHOOT and EVENT_POSTWEAPONSHOOT from NetDuke32.
* Setting RETURN to non-zero in EVENT_PREWEAPONSHOOT cancels the shot.
Add warning when `terminate` found outside state or event
Add prependstate and appendstate
Fix weapon behavior with FIREDELAY set to 1
Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.
Fix rapid-tap chaingun glitch
Behaves like Atomic Edition now. Avoids breaking WW2GI.
Move alpha==255 check up in dorotatesprite.
Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.
add a few rotatesprite flags for fine control of interpolation.