EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2025

March 2025

February 2025

  • General

    Add "includeoptional" CON token, that doesn't error out if the included file is absent.

    Jordon Moss 1357a62 written 11 Feb 2025 Build 10609 CON

September 2023

August 2023

December 2022

  • General

    Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)

    Jordon Moss 122aee0 25 Dec, 21:06 Build 10166 Fix

July 2022

  • General

    Add wall cstat mask parameter to cansee, and add optional param at the end of CON_CANSEE for it.

    Jordon Moss e27a7b6 written 26 Jun 2022 Build 10113 Engine

April 2022

November 2021

October 2021

August 2021

April 2021

  • General

    Fix undefined behavior/potential OOB access in ST_21_FLOOR_DOOR. g_AnimateGoal does not take a sector number, it takes an animation index, and caps at 1024, not 4096.

    Jordon Moss 7225643 4 Apr, 16:30 Build 9321 FixEngine
  • General

    Added seed_krand(int32_t* seed), a function for performing RNG that reads from and writes to a custom seed pointer.

March 2021

  • General

    Move S_DefineSound, S_DefineMusic, and S_DefineAudioIfSupported out of game.cpp and into sounds.cpp, and made CON_DEFINESOUND use S_DefineSound, reducing code duplication.

    Jordon Moss c38987b written 2 Feb 2021 Build 9319

August 2020

  • General

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f written 16 Aug 2020 Build 9242 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c written 11 Aug 2020 Build 9242 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

  • Enable non-power-of-two wall support in classic renderer. (Doesn't do anything yet without either a new map format, or upcoming TILEFLAGS_TRUENPOT).

    Jordon Moss 281d494 written 11 Aug 2020 Build 9242 Engine
  • Apply pogokeen's fix for hightile texture seams in polymost.

    Jordon Moss 878f7d6 2 Aug, 02:43 Build 9206 FixEngine

July 2020

June 2020

  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss e11ae4f 2 Jun, 18:18 Build 9063 FixEngine
  • General

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

    Jordon Moss b6d9751 written 1 Jun 2020 Build 9059 FixEngine

May 2020

April 2020