EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2017 3 builds · 16 commits

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
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  • General

    New player structures "frags" and "deaths"

    Hendricks266 r6563 11 Dec, 21:14
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    player[<killer>].frags <victim> Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[<id>].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox.

  • General

    Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

    Hendricks266 r6562 11 Dec, 21:14 Fix
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    Patch from Fox.

  • General

    Fix tints with negative shades in r_usenewshading 4.

    Hendricks266 r6561 11 Dec, 21:14 Fix
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    Patch from Fox.

  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 Dec, 21:14 Engine
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    Patch from Fox.

  • General

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 Dec, 21:14 Engine
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    Patch from Fox.

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November 2017 5 builds · 28 commits

Build 6532

30 Nov 2017 · 5 commits · 1 author SVN
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  • General

    Remix screencapture_begin into OutputFileCounter.

    Hendricks266 r6532 30 Nov, 22:19
  • General

    Add anticipatory fields to ud; bump BYTEVERSION.

    Hendricks266 r6531 30 Nov, 22:19
  • General

    Make sure I_EnterText never writes a null terminator out of bounds.

    Hendricks266 r6530 30 Nov, 22:19
  • General

    Bump savegame name limits from 22 in memory and 19 in practice to 32 in memory and 30 in practice.

    Hendricks266 r6529 30 Nov, 22:19
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    This bumps SV_MINOR_VER.

  • General

    Cleanups to handling of old save versions

    Hendricks266 r6528 30 Nov, 22:19

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
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  • Change "Size:" entries in HUD Setup to "Scale:" and indent them.

    Hendricks266 r6522 28 Nov, 23:29
  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • General

    New def token for "multipsky": "yscale".

    Hendricks266 r6519 28 Nov, 23:29
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    multipsky <tile> { yscale <yscale> } Default value is 65536. Patch from Fox.

  • General

    Revise view background / border drawing code.

    Hendricks266 r6518 28 Nov, 23:29 CON
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    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

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October 2017 6 builds · 28 commits

Build 6490

29 Oct 2017 · 2 commits · 1 author SVN
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  • General

    A potential fix for the disappearing maskwall problem.

    Hendricks266 r6490 29 Oct, 20:48 Fix
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    Patch from Fox.

  • General

    Eliminate the need for cache1d to calculate and remember the CRC32 of every GRP loaded.

    Hendricks266 r6489 29 Oct, 20:48

Build 6486

15 Oct 2017 · 4 commits · 1 author SVN
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  • New projection hack algorithm: Keep zoom equivalent to Classic when looking straight ahead.

    Hendricks266 r6486 15 Oct, 20:32 Engine
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    Patch from Fox.

  • General

    Expand use of VM_GetKeywordForID to all other references to vm_keywords[].

    Hendricks266 r6485 15 Oct, 20:32 Fix
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    Fixes printing of incorrect keywords, reported by Trooper Dan.

  • General

    Amend r6460 to move vm_keywords[] back to gamedef.cpp and factor the ID to keyword mapping into VM_GetKeywordForID().

    Hendricks266 r6484 15 Oct, 20:32
  • General

    Fix infinite loop when requesting to open an invalid map from the command line.

    Hendricks266 r6483 15 Oct, 20:32 Fix

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
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  • General

    Re-add GAMETYPE_FRAGBAR to the default cases for deathmatch modes.

    Hendricks266 r6482 15 Oct, 16:10
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    While the fragbar is indeed too cumbersome for use with more than 8 players, and a "show current score overlay" button is a better and more modern solution, this flag should connote whether a mode is *eligible* for it, not whether it is used at all. TODO: Add a cvar for toggling the fragbar and turn it off by default.

  • General

    Enumify the definition of g_gametypeFlags.

    Hendricks266 r6481 15 Oct, 16:10
  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    if (A ? 1 : B) --> if (A || B)

    Hendricks266 r6479 15 Oct, 16:10
  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
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    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6473

9 Oct 2017 · 12 commits · 1 author SVN
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  • General

    Eliminate the force-disabling of glprojectionhacks during showview.

    Hendricks266 r6473 9 Oct, 00:37
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    Please notify me if this change negatively affects your code.

  • General

    compat.h: Use C++17, C++11, or C11 static_assert if available.

    Hendricks266 r6472 9 Oct, 00:37
  • General

    compat.h: Only use C++ attribute versions of fallthrough if C++11 or greater.

    Hendricks266 r6471 9 Oct, 00:37
  • General

    build.h: Error out if Visual Studio is older than 2013.

    Hendricks266 r6470 9 Oct, 00:37
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    We keep getting support requests about this. See previous commit.

  • General

    compat.h: Add EDUKE32_MSVC_CXX_PREREQ().

    Hendricks266 r6469 9 Oct, 00:37
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    It is necessary for testing C++11 functionality because Visual Studio never defines __cplusplus to be 201112L.

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September 2017 3 builds · 15 commits

Build 6457

26 Sep 2017 · 7 commits · 1 author SVN
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  • General

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 Sep, 19:30 Fix
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    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • General

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 Sep, 19:30 Fix
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    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

  • General

    Add player[].connected.

    Hendricks266 r6453 26 Sep, 19:30
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    Patch from Striker.

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August 2017 4 builds · 19 commits

Build 6437

27 Aug 2017 · 9 commits · 2 authors SVN
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  • General

    Improvements to wiibuild.sh. DONT_BUILD.

    Hendricks266 r6431 written 13 Aug 2017
  • General

    Try the previous commit in a different way so that `make CC=gcc CXX=g++ COBJC="clang -x -objective-x" COBJCXX="clang++ -x objective-c++"` does not require the non-obvious CLANG=0. DONT_BUILD.

    Hendricks266 r6430 written 11 Aug 2017
  • General

    Invoke clang as the default compiler on macOS. DONT_BUILD.

    Hendricks266 r6429 written 11 Aug 2017
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Build 6426

6 Aug 2017 · 12 commits · 2 authors SVN
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Open the build to see all 12 commits