EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2015 3 builds · 18 commits

Build 5495

26 Dec 2015 · 4 commits · 1 author SVN
Open build
  • Don't restrict setgamepalette to the range [0, 3].

    Hendricks266 r5495 26 Dec, 07:42 Engine
  • Make voxels take on the current basepalette, like they should.

    Hendricks266 r5494 26 Dec, 07:42 Engine
  • Fix voxels so palette colors are treated as 8-bit, not 6-bit. Overlooked in r5349.

    Hendricks266 r5493 26 Dec, 07:42 FixEngine
  • General

    Add new spriteflag SFLAG_GREENSLIMEFOOD = 8388608, which controls whether GREENSLIME will eat a given actor.

    Hendricks266 r5492 26 Dec, 07:41
    Show details

    The flag is automatically set on LIZTROOP, LIZMAN, PIGCOP, and NEWBEAST, in a similar fashion as SFLAG_NOWATERDIP (r4956) and SFLAG_NODAMAGEPUSH (r4371).

Build 5474

19 Dec 2015 · 8 commits · 1 author SVN
Open build
  • General

    Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748.

    Hendricks266 r5474 19 Dec, 21:19
  • General

    Remove the __STATIC macros of dynamic sounds pruned in r4748.

    Hendricks266 r5473 19 Dec, 21:19
  • General

    Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748.

    Hendricks266 r5472 19 Dec, 21:19
  • When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu.

    Hendricks266 r5471 19 Dec, 21:19 CON
  • General

    Name map best time entries in the cfg by MD4 checksum instead of filename.

    Hendricks266 r5470 19 Dec, 21:18
    Show details

    Existing filename-demarcated personal bests are still read as a fallback if an MD4 is not found, but only MD4 entries are written. Fans of both Lunar Apocalypse and Nuclear Winter should sort out the MapTimes section of their cfg file manually.

Open the build to see all 8 commits

Build 5466

4 Dec 2015 · 6 commits · 1 author SVN
Open build
  • General

    Add test cases for previous commit: transhacktest.map and .m32

    Hendricks266 r5466 4 Dec, 03:53 Engine
  • Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.

    Hendricks266 r5465 4 Dec, 03:52 FixEngine
    Show details

    This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

  • Enumify the lower bits of the method/dameth argument to various functions.

    Hendricks266 r5464 4 Dec, 03:52 Engine
  • General

    Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.

    Hendricks266 r5463 4 Dec, 03:52 FixEngine
    Show details

    This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/ It also eliminates dead code belonging to the nukebutton.

  • General

    Fix unused global variables in menus.c with DROIDMENU defined.

    Hendricks266 r5462 4 Dec, 03:52 Fix
Open the build to see all 6 commits

November 2015 3 builds · 31 commits

Build 5460

28 Nov 2015 · 6 commits · 1 author SVN
Open build
  • General

    Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.

    Hendricks266 r5460 28 Nov, 01:06 FixEngine
    Show details

    This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

  • General

    More NAM/WWII GI "bluefont" xbetween fixes missed in r5452.

    Hendricks266 r5459 28 Nov, 01:06 Fix
  • General

    Fix a compiler error on introduced in r5445.

    Hendricks266 r5458 28 Nov, 01:06 Fix
  • General

    Fix typo in r5448.

    Hendricks266 r5457 28 Nov, 01:06 Fix
  • General

    Fix compiler warnings when building for 32-bit.

    Hendricks266 r5456 28 Nov, 01:06 Fix
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Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
Open build
  • General

    Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.

    Hendricks266 r5454 25 Nov, 04:08
  • General

    Implement WWII GI weapon display code.

    Hendricks266 r5453 25 Nov, 04:08
    Show details

    Remaining issues with the weapons (both functionality and display): - The "pistol", "shotgun", and "chaingun" fire too slowly. - The flamethrower fires too quickly. - The bazooka drop for reload is late. - Upon starting a level, the "pistol" should show a reload frame, but it does not.

  • General

    Miscellaneous NAM and WWII GI tweaks/fixes.

    Hendricks266 r5452 25 Nov, 04:08 Fix
    Show details

    Remaining issues: - Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

  • General

    Implement NAM and WWII GI's replacement cheats.

    Hendricks266 r5451 25 Nov, 04:08
    Show details

    Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.) The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

  • General

    Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).

    Hendricks266 r5450 25 Nov, 04:08
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Build 5423

14 Nov 2015 · 11 commits · 2 authors SVN
Open build
  • General

    baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.

    Hendricks266 r5419 written 2 Nov 2015 Engine
  • General

    astub.c: Fix typos in console function definitions. DONT_BUILD.

    Hendricks266 r5418 written 2 Nov 2015 Fix
  • Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.

    Hendricks266 r5417 written 1 Nov 2015 Engine
  • General

    Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export

    Hendricks266 r5416 written 1 Nov 2015
  • General

    Build tools/arttool: long --> int

    Hendricks266 r5415 written 1 Nov 2015
Open the build to see all 11 commits

October 2015 2 builds · 18 commits

Build 5384

10 Oct 2015 · 9 commits · 1 author SVN
Open build
  • General

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 written 9 Oct 2015 Fix
  • General

    Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.

    Hendricks266 r5383 written 9 Oct 2015
  • General

    Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.

    Hendricks266 r5382 written 9 Oct 2015
  • General

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 written 9 Oct 2015 FixEngine
  • General

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 written 9 Oct 2015 Fix
Open the build to see all 9 commits

Build 5375

3 Oct 2015 · 9 commits · 1 author SVN
Open build
  • Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.

    Hendricks266 r5375 3 Oct, 04:53 Engine
  • General

    Add globalgameflags to Duke-Mapster32's game-side def parsing.

    Hendricks266 r5374 3 Oct, 04:53 Engine
  • General

    Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.

    Hendricks266 r5373 3 Oct, 04:53 Engine
  • Automatically disable ASM when "arm" is found in `uname -m` on Linux.

    Hendricks266 r5372 3 Oct, 04:53
  • General

    Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.

    Hendricks266 r5371 3 Oct, 04:53
Open the build to see all 9 commits

September 2015 5 builds · 25 commits

Build 5366

27 Sep 2015 · 9 commits · 1 author SVN
Open build
  • Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.

    Hendricks266 r5366 27 Sep, 14:18
  • General

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 Sep, 14:18 Fix
  • General

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 Sep, 14:18 Fix
  • General

    Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.

    Hendricks266 r5363 27 Sep, 14:18
  • General

    Split the initialization of the pragma.h's libdivide tables into its own function.

    Hendricks266 r5362 27 Sep, 14:18
Open the build to see all 9 commits

Build 5357

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 Sep, 23:32
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 Sep, 23:31 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 Sep, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 Sep, 23:31 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 Sep, 23:31 CON

Build 5352

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • General

    Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.

    Hendricks266 r5352 23 Sep, 10:55
  • Add basepalette, palookup, and blendtable tokens.

    Hendricks266 r5351 23 Sep, 10:55 Engine
  • Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.

    Hendricks266 r5350 23 Sep, 10:55
  • General

    Internally, work with 24-bit palettes instead of 18-bit.

    Hendricks266 r5349 23 Sep, 10:55
  • General

    Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.

    Hendricks266 r5348 23 Sep, 10:55 Engine

Build 5347

23 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Don't error out when lookup.dat can't be read.

    Hendricks266 r5347 23 Sep, 10:54
  • General

    Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).

    Hendricks266 r5346 23 Sep, 10:54
  • Add E_PostInit, called from the game after loaddefinitionsfile().

    Hendricks266 r5345 23 Sep, 10:54 Engine

Build 5342

7 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5

    Hendricks266 r5342 7 Sep, 19:58
  • General

    Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".

    Hendricks266 r5341 7 Sep, 19:58
  • General

    Reinstate the printing of quote 121 when DNKEYS is used.

    Hendricks266 r5340 7 Sep, 19:57

August 2015 2 builds · 8 commits

Build 5332

15 Aug 2015 · 6 commits · 1 author SVN
Open build
  • General

    Fix USE_OPENGL=0 build.

    Hendricks266 r5332 15 Aug, 14:28 Fix
  • Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.

    Hendricks266 r5331 15 Aug, 14:28 Fix
  • General

    Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.

    Hendricks266 r5330 15 Aug, 14:28 Fix
  • Add EVENT_PREDRAW2DSCREEN.

    Hendricks266 r5329 15 Aug, 14:28 EngineCON
  • General

    Improvements to the MSVC project.

    Hendricks266 r5328 15 Aug, 14:27
Open the build to see all 6 commits

May 2015 9 builds · 71 commits

Build 5258

27 May 2015 · 11 commits · 1 author SVN
Open build
  • General

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 May, 01:48
  • General

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 May, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 May, 01:47
  • General

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 May, 01:47
  • General

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 May, 01:47 FixEngine
Open the build to see all 11 commits

Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • General

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 May, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
Open the build to see all 19 commits

Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • General

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 May, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
Open the build to see all 14 commits

Build 5196

19 May 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 May, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 written 16 May 2015