EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2018 14 builds · 46 commits

Build 6775

16 Mar 2018 · 8 commits · 2 authors SVN
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  • General

    Fix build

    Hendricks266 r6775 16 Mar, 23:44 Fix
  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 Mar, 20:26 EngineCON
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    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

  • General

    Fix MSVC build

    Hendricks266 r6770 16 Mar, 20:26 Fix
  • General

    Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).

    Hendricks266 r6769 16 Mar, 20:26
  • General

    Minor cleanup regarding buildtypes.h

    Hendricks266 r6768 16 Mar, 20:25
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Build 6767

15 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 Mar, 00:53 Fix
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    Patch from Fox.

Build 6766

14 Mar 2018 · 1 commit · 1 author SVN
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  • CON

    Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.

    Hendricks266 r6766 14 Mar, 18:19 CON
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    Patch from Striker.

Build 6761

10 Mar 2018 · 1 commit · 1 author SVN
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  • General

    In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing

    Hendricks266 r6761 10 Mar, 19:47

Build 6757

8 Mar 2018 · 5 commits · 2 authors SVN
Open build
  • General

    Improve file loading

    Hendricks266 r6757 8 Mar, 19:10
  • General

    Fix save deletion in the load menu not closing the verification prompt appropriately.

    Hendricks266 r6756 8 Mar, 18:51 Fix
    Show details

    While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

  • General

    Accept "BUILDART" prepended to ART files

    Hendricks266 r6755 8 Mar, 18:51
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Build 6722

6 Mar 2018 · 4 commits · 1 author SVN
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  • General

    Re-allow negative hitags on crack sprites.

    Hendricks266 r6722 6 Mar, 02:25 Engine
  • General

    Perform CON_SAVE after a frame is drawn

    Hendricks266 r6721 6 Mar, 02:25
  • General

    Menu stuff

    Hendricks266 r6720 6 Mar, 02:25
  • General

    Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.

    Hendricks266 r6719 6 Mar, 02:25
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    Patch from Fox.

Build 6717

3 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses

    Hendricks266 r6717 3 Mar, 00:22 Fix

Build 6715

1 Mar 2018 · 3 commits · 1 author SVN
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  • General

    Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".

    Hendricks266 r6715 1 Mar, 05:46 CON
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    Patch from Fox.

  • General

    1. Fix translucency in the mouse cursor.

    Hendricks266 r6714 1 Mar, 05:46 FixCON
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    2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only). 3. New event "EVENT_DISPLAYPOINTER" Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR". Patch from Fox.

  • General

    Fix the position of the notch when scaling the slidebar with the mouse.

    Hendricks266 r6713 1 Mar, 05:46 Fix
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    Patch from Fox.

February 2018 18 builds · 45 commits

Build 6706

26 Feb 2018 · 2 commits · 1 author SVN
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  • General

    New userdef structure "return"

    Hendricks266 r6706 26 Feb, 12:20 CON
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    This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar. The following userdefs are now aliases: - m_origin_x = userdef[].return 1 - m_origin_y = userdef[].return 2 - screenarea_x1 = userdef[].return 0 - screenarea_y1 = userdef[].return 1 - screenarea_x1 = userdef[].return 2 Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number. Patch from Fox.

  • General

    Revise the userdef code to accept multiple values.

    Hendricks266 r6705 26 Feb, 12:19
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    Patch from Fox.

Build 6704

26 Feb 2018 · 6 commits · 1 author SVN
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  • General

    Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.

    Hendricks266 r6704 26 Feb, 06:46
  • General

    Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

    Hendricks266 r6703 26 Feb, 06:46
    Show details

    (Also remove a redundant call to the screenshot function.)

  • Improve text position over save/load screenshots.

    Hendricks266 r6702 26 Feb, 06:46
  • Don't allow loading previous version saves.

    Hendricks266 r6701 26 Feb, 06:46
  • General

    Fix whitespace issues

    Hendricks266 r6700 26 Feb, 06:46 Fix
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Build 6694

24 Feb 2018 · 5 commits · 1 author SVN
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  • General

    Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.

    Hendricks266 r6694 24 Feb, 17:18 CON
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    Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

  • General

    Fix the interaction between starttrack and toggling music off.

    Hendricks266 r6693 24 Feb, 17:18 Fix
  • General

    Fix autoaim getting overwritten on load by whatever it was when the save was created.

    Hendricks266 r6692 24 Feb, 17:18 Fix
  • Editorialize the code style a bit more.

    Hendricks266 r6691 24 Feb, 17:18
  • Make some weird code easier to read.

    Hendricks266 r6690 24 Feb, 17:18