EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2015 3 builds · 31 commits

Build 5454

25 Nov 2015 · 20 commits · 2 authors SVN
Open build
  • General

    Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support.

    Hendricks266 r5454 25 Nov, 04:08
  • General

    Implement WWII GI weapon display code.

    Hendricks266 r5453 25 Nov, 04:08
    Show details

    Remaining issues with the weapons (both functionality and display): - The "pistol", "shotgun", and "chaingun" fire too slowly. - The flamethrower fires too quickly. - The bazooka drop for reload is late. - Upon starting a level, the "pistol" should show a reload frame, but it does not.

  • General

    Miscellaneous NAM and WWII GI tweaks/fixes.

    Hendricks266 r5452 25 Nov, 04:08 Fix
    Show details

    Remaining issues: - Inventory item gamefuncs still use their Duke 3D names. The buggy way custom gamefunc binds are saved and loaded needs to be addressed first.

  • General

    Implement NAM and WWII GI's replacement cheats.

    Hendricks266 r5451 25 Nov, 04:08
    Show details

    Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.) The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

  • General

    Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI).

    Hendricks266 r5450 25 Nov, 04:08
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Build 5423

14 Nov 2015 · 11 commits · 2 authors SVN
Open build
  • General

    baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.

    Hendricks266 r5419 written 2 Nov 2015 Engine
  • General

    astub.c: Fix typos in console function definitions. DONT_BUILD.

    Hendricks266 r5418 written 2 Nov 2015 Fix
  • Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.

    Hendricks266 r5417 written 1 Nov 2015 Engine
  • General

    Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export

    Hendricks266 r5416 written 1 Nov 2015
  • General

    Build tools/arttool: long --> int

    Hendricks266 r5415 written 1 Nov 2015
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October 2015 2 builds · 18 commits

Build 5384

10 Oct 2015 · 9 commits · 1 author SVN
Open build
  • General

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 written 9 Oct 2015 Fix
  • General

    Since gcc 4.2 complains about it on OS X 10.7, use initputs instead of initprintf when printing a single argument, even if it is already char const *.

    Hendricks266 r5383 written 9 Oct 2015
  • General

    Always compile with "-Wno-missing-braces", as the warnings it hides are useless. "-Wmissing-field-initializers" (part of "-Wextra") should cover us.

    Hendricks266 r5382 written 9 Oct 2015
  • General

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 written 9 Oct 2015 FixEngine
  • General

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 written 9 Oct 2015 Fix
Open the build to see all 9 commits

Build 5375

3 Oct 2015 · 9 commits · 1 author SVN
Open build
  • Add globalgameflag DUKE3D_NO_HARDCODED_FOGPALS, which prevents the game from automatically defining white, red, green, and blue fogpals in the first four adjacent empty palookup slots it finds.

    Hendricks266 r5375 3 Oct, 04:53 Engine
  • General

    Add globalgameflags to Duke-Mapster32's game-side def parsing.

    Hendricks266 r5374 3 Oct, 04:53 Engine
  • General

    Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.

    Hendricks266 r5373 3 Oct, 04:53 Engine
  • Automatically disable ASM when "arm" is found in `uname -m` on Linux.

    Hendricks266 r5372 3 Oct, 04:53
  • General

    Reverse the iteration direction of the getclosetcol fallback loop, preferring the tiebreaking color to be the first one numerically in the palette, not the last.

    Hendricks266 r5371 3 Oct, 04:53
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September 2015 5 builds · 25 commits

Build 5366

27 Sep 2015 · 9 commits · 1 author SVN
Open build
  • Add "numalphatables" token, which serves the same purpose as the lognumalphatabs byte in PALETTE.DAT.

    Hendricks266 r5366 27 Sep, 14:18
  • General

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 Sep, 14:18 Fix
  • General

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 Sep, 14:18 Fix
  • General

    Build tools: Clean up transpal and link it to colmatch.c instead of including a separate copy of the (old!) getclosestcol code.

    Hendricks266 r5363 27 Sep, 14:18
  • General

    Split the initialization of the pragma.h's libdivide tables into its own function.

    Hendricks266 r5362 27 Sep, 14:18
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Build 5357

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • Clean up the animtilerange token so that it is possible to specify backward animations in the logical tile1 > tile2 way.

    Hendricks266 r5357 23 Sep, 23:32
  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 Sep, 23:31 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 Sep, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 Sep, 23:31 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 Sep, 23:31 CON

Build 5352

23 Sep 2015 · 5 commits · 1 author SVN
Open build
  • General

    Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.

    Hendricks266 r5352 23 Sep, 10:55
  • Add basepalette, palookup, and blendtable tokens.

    Hendricks266 r5351 23 Sep, 10:55 Engine
  • Prevent tilefromtexture from ever assigning index #255 (the transparent color) to the processed image.

    Hendricks266 r5350 23 Sep, 10:55
  • General

    Internally, work with 24-bit palettes instead of 18-bit.

    Hendricks266 r5349 23 Sep, 10:55
  • General

    Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable.

    Hendricks266 r5348 23 Sep, 10:55 Engine

Build 5347

23 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Don't error out when lookup.dat can't be read.

    Hendricks266 r5347 23 Sep, 10:54
  • General

    Restructure loadpalette() so that read errors are not immediately fatal and enforce that the necessary parts have been loaded in E_PostInit (after loaddefinitionsfile()).

    Hendricks266 r5346 23 Sep, 10:54
  • Add E_PostInit, called from the game after loaddefinitionsfile().

    Hendricks266 r5345 23 Sep, 10:54 Engine

Build 5342

7 Sep 2015 · 3 commits · 1 author SVN
Open build
  • General

    Update the precompiled Windows libraries: libogg 1.3.2, libvorbis 1.3.5

    Hendricks266 r5342 7 Sep, 19:58
  • General

    Merge compat-from-mingw-w64 into compat-to-msvc since we dropped support for mainline MinGW32, and add dll_dependency.S so we don't need to build the libs with "-fno-stack-check -fno-stack-protector -mno-stack-arg-probe".

    Hendricks266 r5341 7 Sep, 19:58
  • General

    Reinstate the printing of quote 121 when DNKEYS is used.

    Hendricks266 r5340 7 Sep, 19:57

August 2015 2 builds · 8 commits

Build 5332

15 Aug 2015 · 6 commits · 1 author SVN
Open build
  • General

    Fix USE_OPENGL=0 build.

    Hendricks266 r5332 15 Aug, 14:28 Fix
  • Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.

    Hendricks266 r5331 15 Aug, 14:28 Fix
  • General

    Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.

    Hendricks266 r5330 15 Aug, 14:28 Fix
  • Add EVENT_PREDRAW2DSCREEN.

    Hendricks266 r5329 15 Aug, 14:28 EngineCON
  • General

    Improvements to the MSVC project.

    Hendricks266 r5328 15 Aug, 14:27
Open the build to see all 6 commits

May 2015 9 builds · 71 commits

Build 5258

27 May 2015 · 11 commits · 1 author SVN
Open build
  • General

    Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".

    Hendricks266 r5258 27 May, 01:48
  • General

    Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]

    Hendricks266 r5257 27 May, 01:48 Fix
  • Add "multipsky" token.

    Hendricks266 r5256 27 May, 01:47
  • General

    Convert multi-psky handling to use dynamically-allocated arrays.

    Hendricks266 r5255 27 May, 01:47
  • General

    Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.

    Hendricks266 r5254 27 May, 01:47 FixEngine
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Build 5229

19 May 2015 · 19 commits · 1 author SVN
Open build
  • General

    Re-expose clipmoveboxtracenum.

    Hendricks266 r5229 19 May, 15:11
  • SW

    Fix warning: array subscript is above array bounds [-Warray-bounds]

    Hendricks266 r5228 19 May, 15:10 Fix
  • SW

    Fix warning: variable may be used uninitialized in this function [-Wmaybe-uninitialized]

    Hendricks266 r5227 19 May, 15:10 Fix
  • SW

    Fix warning: type does not match original declaration [enabled by default]

    Hendricks266 r5226 19 May, 15:10 Fix
  • SW

    Replace calls to Error() with buildprintf().

    Hendricks266 r5225 19 May, 15:09
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Build 5210

19 May 2015 · 14 commits · 1 author SVN
Open build
  • General

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 May, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 May, 15:04 Engine
  • SW

    Modify the border-drawing code to work with our widescreen code.

    Hendricks266 r5208 19 May, 15:03
  • SW

    automapping (deleted), visibility --> g_visibility, numpalookups --> numshades

    Hendricks266 r5207 19 May, 15:03
  • SW

    Update some API calls.

    Hendricks266 r5206 19 May, 15:03
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Build 5196

19 May 2015 · 2 commits · 1 author SVN
Open build
  • General

    Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.

    Hendricks266 r5196 19 May, 14:54
  • iOS

    Set up and enable building with USE_OPENGL. DONT_BUILD.

    Hendricks266 r5195 written 16 May 2015

Build 5185

13 May 2015 · 3 commits · 1 author SVN
Open build
  • General

    Add more expansion GRPs to the detection list.

    Hendricks266 r5185 13 May, 01:57
  • General

    Add autodetection support for Duke 3D as part of the Steam release of the 3D Realms Anthology.

    Hendricks266 r5184 13 May, 01:57
  • General

    OS X: Fix startup window banner. DONT_BUILD.

    Hendricks266 r5183 written 12 May 2015 Fix

Build 5180

3 May 2015 · 3 commits · 1 author SVN
Open build
  • Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.

    Hendricks266 r5180 3 May, 00:05
    Show details

    artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.

  • General

    Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.

    Hendricks266 r5179 3 May, 00:05 Engine
  • Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.

    Hendricks266 r5178 3 May, 00:05

Build 5177

3 May 2015 · 17 commits · 1 author SVN
Open build
  • General

    Restructure and expand some ART loading functionality in the engine.

    Hendricks266 r5177 3 May, 00:04 Engine
  • Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.

    Hendricks266 r5176 3 May, 00:04
  • General

    Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.

    Hendricks266 r5175 3 May, 00:04
  • General

    Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.

    Hendricks266 r5174 3 May, 00:03
    Show details

    I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.

  • General

    Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.

    Hendricks266 r5173 3 May, 00:03
    Show details

    TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.

Open the build to see all 17 commits