EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2011 1 build · 2 commit

Build 2229

31 dic 2011 · 2 commit · 1 autore SVN
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    - Format CON crash output in VM_ScriptInfo() much more nicely.

    Hendricks266 r2229 31 dic, 20:14 FixCON
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    - Execute VM_ScriptInfo() when DNDEBUG is used.

  • Generale

    Comment ldcty[12] array from kpegrend() to remove last of set-but-unused warnings. I don't see any reason to leave this alone.

    Hendricks266 r2228 31 dic, 20:12

Ottobre 2011 2 build · 4 commit

Build 2061

2 ott 2011 · 5 commit · 2 autori SVN
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    Fix GCC 4.6 out-of-bounds and uninitialized warnings involving bossmove[].

    Hendricks266 r2061 2 ott, 00:18 Fix
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    My choice of solution is simply to add an extra set of values duplicating the previous five because doing so would definitely show the user no changes. I could have tinkered with the messy loop where the out-of-bounds references are made but there is no guarantee I could have succeeded or kept compatibility.

  • Generale

    remove two instances of duplicate USE_OPENGL preprocessor checks missed by the removal of the POLYMOST definition

    Hendricks266 r2060 2 ott, 00:18 Engine
  • Generale

    move Electric Fence (EFENCE) handling from build/Makefile to Makefile.common

    Hendricks266 r2059 2 ott, 00:16
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Agosto 2011 2 build · 8 commit

Build 1992

26 ago 2011 · 1 commit · 1 autore SVN
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    weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states

    Hendricks266 r1992 26 ago, 22:08 FixCON

Build 1989

20 ago 2011 · 7 commit · 1 autore SVN
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    quotes don't print at all if blank

    Hendricks266 r1989 20 ago, 16:28
  • Generale

    add weapons.con.sample, a direct port of the HUD display code to CON

    Hendricks266 r1988 20 ago, 16:28 CON
  • Generale

    add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility

    Hendricks266 r1987 20 ago, 16:28 EngineCON
  • Generale

    change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter

    Hendricks266 r1986 20 ago, 16:28 CON
  • Generale

    gut and update enhance.con.sample

    Hendricks266 r1985 20 ago, 16:28 CON
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Luglio 2011 2 build · 6 commit

Build 1939

21 lug 2011 · 3 commit · 1 autore SVN
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    fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy

    Hendricks266 r1939 21 lug, 16:40 Fix
  • Generale

    delete mistakenly added 'eduke32/source/jaudiolib/obj_win' folder

    Hendricks266 r1938 21 lug, 16:37
  • Generale

    My first commit!

    Hendricks266 r1937 21 lug, 15:39 FixEngine
    Mostra dettagli

    The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script. I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites. I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway. I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning. One final change is a slight positioning cleanup of both programs' --help dialog boxes.