EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2017 10 build · 51 commit

Build 6387

27 lug 2017 · 15 commit · 2 autori SVN
Apri la build
  • Augment or revert portions of r4639.

    Hendricks266 r6379 scritto il 21 lug 2017 Fix
    Mostra dettagli

    Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.

  • Generale

    inthi_rintf

    Hendricks266 r6378 scritto il 21 lug 2017
  • Generale

    Menu stuff

    Hendricks266 r6377 scritto il 21 lug 2017
  • Generale

    Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.

    Hendricks266 r6376 scritto il 21 lug 2017
  • Generale

    compat.h: Update ssize_t under MSVC.

    Hendricks266 r6375 scritto il 21 lug 2017
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Build 6355

10 lug 2017 · 7 commit · 1 autore SVN
Apri la build
  • Address an oversight in r4600.

    Hendricks266 r6355 10 lug, 06:44 Engine
  • Draw most text using YCenter and YOffsetZero modes to facilitate certain kinds of visual cues.

    Hendricks266 r6354 10 lug, 06:44
  • Generale

    compat.h: Add preliminary FALLTHROUGH macro to support

    Hendricks266 r6353 10 lug, 06:44
  • Generale

    Add an error directive to C++ standards versions < 2011.

    Hendricks266 r6352 10 lug, 06:44
  • Generale

    Add a THISACTOR for tiledata and paldata, referring to the current actor's picnum and pal.

    Hendricks266 r6351 10 lug, 06:43
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Build 6332

6 lug 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Allow certain debugging-specific cheats to be used from the console even in skill 4.

    Hendricks266 r6332 6 lug, 07:43
  • Generale

    Turn DWM composition toggling (Windows Vista and 7 only) off by default.

    Hendricks266 r6331 6 lug, 07:43
    Mostra dettagli

    We should only turn this on in specific cases, and turning it off by default will allow us to add these special cases as we get reports.

  • Use screentext's newline support for more mgametext.

    Hendricks266 r6330 6 lug, 07:43
  • Generale

    Menu stuff

    Hendricks266 r6329 6 lug, 07:43
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Build 6323

4 lug 2017 · 12 commit · 1 autore SVN
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Giugno 2017 17 build · 112 commit

Build 6307

27 giu 2017 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Optimize getofs_viewtype for precision and speed.

    Hendricks266 r6307 27 giu, 04:01
  • Generale

    Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.

    Hendricks266 r6306 27 giu, 04:01
  • Generale

    Templatize getofs_viewtype functions.

    Hendricks266 r6305 27 giu, 04:01
  • Generale

    When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.

    Hendricks266 r6304 27 giu, 04:01 CON
  • Generale

    Trailing whitespace.

    Hendricks266 r6303 27 giu, 04:01
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Build 6287

25 giu 2017 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.

    Hendricks266 r6287 25 giu, 04:24
  • Generale

    If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.

    Hendricks266 r6286 25 giu, 04:24
  • Generale

    Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.

    Hendricks266 r6285 25 giu, 04:24
  • Generale

    Let animsound value -1 stop all sounds.

    Hendricks266 r6284 25 giu, 04:24
  • Generale

    Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.

    Hendricks266 r6283 25 giu, 04:24
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Build 6263

24 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Shrink the tilesiz vector to use int16_t members as the original arrays were.

    Hendricks266 r6263 24 giu, 02:21
  • CON

    Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.

    Hendricks266 r6262 24 giu, 02:21 CON
  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 giu, 02:21 EngineCON
    Mostra dettagli

    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

  • Generale

    Add internal drawlinergb function.

    Hendricks266 r6260 24 giu, 02:20
  • CON

    Add getclosestcol command, which finds the closest palette index given

    Hendricks266 r6259 24 giu, 02:20 CON
    Mostra dettagli

    getclosestcol <return> <color> <limit> <color> is encoded the same as PROJ_FLASH_COLOR. <limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.

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Build 6219

21 giu 2017 · 6 commit · 1 autore SVN
Apri la build
  • Don't cut off a row and/or column of texels when drawing floor-aligned sprites with odd dimensions.

    Hendricks266 r6219 21 giu, 06:47 Engine
  • Generale

    Add new tint flag 256, which always skips hightile when picking an image source.

    Hendricks266 r6218 21 giu, 06:46 Engine
  • Explicitly opt out of hicfindsubst falling back to pal 0 instead of checking against the reserved palnum range.

    Hendricks266 r6217 21 giu, 06:46
  • Generale

    Factor out hictinting array accesses.

    Hendricks266 r6216 21 giu, 06:46
  • Generale

    Create a new struct for hictinting that uses a uint16_t for flags.r

    Hendricks266 r6215 21 giu, 06:46
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Build 6213

20 giu 2017 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking.

    Hendricks266 r6213 20 giu, 02:28
  • Generale

    Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.

    Hendricks266 r6212 20 giu, 02:28
  • Generale

    Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it.

    Hendricks266 r6211 20 giu, 02:28
  • Generale

    Optimize all gametext calls.

    Hendricks266 r6210 20 giu, 02:28

Build 6209

19 giu 2017 · 18 commit · 1 autore SVN
Apri la build
  • Generale

    Make menutext use MF_Redfont fields.

    Hendricks266 r6209 19 giu, 16:07
  • Generale

    Optimize all menutext calls.

    Hendricks266 r6208 19 giu, 16:07
  • Generale

    Eliminate the RedfontGreen type and replace it with indentations (like "Apply Changes").

    Hendricks266 r6207 19 giu, 16:07
  • Generale

    Eliminate the RedfontBlue type and replace it with the Disabled or LookDisabled flags.

    Hendricks266 r6206 19 giu, 16:07
  • Generale

    Add a new MenuEntryFlag to make an option appear disabled but still work.

    Hendricks266 r6205 19 giu, 16:07
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Build 6190

17 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up warnings in standalone mode.

    Hendricks266 r6190 17 giu, 04:42
  • Generale

    Clean up gamefuncs in standalone mode.

    Hendricks266 r6189 17 giu, 04:42
  • Generale

    Don't print any warnings to the log if an unrecognized gamefunc is dispatched; this is expected and normal when they are renamed.

    Hendricks266 r6188 17 giu, 04:42
  • CON

    Add undefinegamefunc.

    Hendricks266 r6187 17 giu, 04:42 CON
  • Generale

    Remove an old hack from my menu system that upon closer inspection is no longer needed.

    Hendricks266 r6186 17 giu, 04:42
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Build 6180

14 giu 2017 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Update xxHash to 0.6.2.

    Hendricks266 r6180 14 giu, 00:00
  • Generale

    Amend r6174 to un-break libxmp-lite.

    Hendricks266 r6179 scritto il 13 giu 2017
  • Generale

    Amend r6174 to properly define HAVE_XMP.

    Hendricks266 r6178 scritto il 13 giu 2017
  • Generale

    Re-port our changes to libdivide.h and add new changes so that it works as we need.

    Hendricks266 r6177 scritto il 13 giu 2017
  • Generale

    Replace libdivide.h with an unpatched copy of the latest version.

    Hendricks266 r6176 scritto il 13 giu 2017