EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2017 10 builds · 51 commits

Build 6387

27 Jul 2017 · 15 commits · 2 authors SVN
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  • Augment or revert portions of r4639.

    Hendricks266 r6379 written 21 Jul 2017 Fix
    Show details

    Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.

  • General

    inthi_rintf

    Hendricks266 r6378 written 21 Jul 2017
  • General

    Menu stuff

    Hendricks266 r6377 written 21 Jul 2017
  • General

    Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants.

    Hendricks266 r6376 written 21 Jul 2017
  • General

    compat.h: Update ssize_t under MSVC.

    Hendricks266 r6375 written 21 Jul 2017
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Build 6355

10 Jul 2017 · 7 commits · 1 author SVN
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  • Address an oversight in r4600.

    Hendricks266 r6355 10 Jul, 06:44 Engine
  • Draw most text using YCenter and YOffsetZero modes to facilitate certain kinds of visual cues.

    Hendricks266 r6354 10 Jul, 06:44
  • General

    compat.h: Add preliminary FALLTHROUGH macro to support

    Hendricks266 r6353 10 Jul, 06:44
  • General

    Add an error directive to C++ standards versions < 2011.

    Hendricks266 r6352 10 Jul, 06:44
  • General

    Add a THISACTOR for tiledata and paldata, referring to the current actor's picnum and pal.

    Hendricks266 r6351 10 Jul, 06:43
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Build 6332

6 Jul 2017 · 9 commits · 2 authors SVN
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  • General

    Allow certain debugging-specific cheats to be used from the console even in skill 4.

    Hendricks266 r6332 6 Jul, 07:43
  • General

    Turn DWM composition toggling (Windows Vista and 7 only) off by default.

    Hendricks266 r6331 6 Jul, 07:43
    Show details

    We should only turn this on in specific cases, and turning it off by default will allow us to add these special cases as we get reports.

  • Use screentext's newline support for more mgametext.

    Hendricks266 r6330 6 Jul, 07:43
  • General

    Menu stuff

    Hendricks266 r6329 6 Jul, 07:43
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Build 6323

4 Jul 2017 · 12 commits · 1 author SVN
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Open the build to see all 12 commits

June 2017 17 builds · 112 commits

Build 6307

27 Jun 2017 · 6 commits · 1 author SVN
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  • General

    Optimize getofs_viewtype for precision and speed.

    Hendricks266 r6307 27 Jun, 04:01
  • General

    Add action viewtypes 12 (like 7 but not mirrored), 9, and 16.

    Hendricks266 r6306 27 Jun, 04:01
  • General

    Templatize getofs_viewtype functions.

    Hendricks266 r6305 27 Jun, 04:01
  • General

    When calculating which rotation to use for CON action viewtype 7, offset the frame intervals by 15 degrees instead of 22.5, clearly a copypaste error from viewtypes 5 or 8. Now these are properly centered.

    Hendricks266 r6304 27 Jun, 04:01 CON
  • General

    Trailing whitespace.

    Hendricks266 r6303 27 Jun, 04:01
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Build 6287

25 Jun 2017 · 14 commits · 1 author SVN
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  • General

    When playing an IVF upgraded from an ANM and no sound list has been defined for the IVF, use the ANM's sound list by converting framerates.

    Hendricks266 r6287 25 Jun, 04:24
  • General

    If an ANM is upgraded to an IVF, use the sounds defined for the .ivf if any have been.

    Hendricks266 r6286 25 Jun, 04:24
  • General

    Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays.

    Hendricks266 r6285 25 Jun, 04:24
  • General

    Let animsound value -1 stop all sounds.

    Hendricks266 r6284 25 Jun, 04:24
  • General

    Game defs: Add sounds sub-token to cutscene token that functions identically to animsounds.

    Hendricks266 r6283 25 Jun, 04:24
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Build 6263

24 Jun 2017 · 10 commits · 1 author SVN
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  • General

    Shrink the tilesiz vector to use int16_t members as the original arrays were.

    Hendricks266 r6263 24 Jun, 02:21
  • CON

    Add EVENT_PRELOADGAME and EVENT_POSTLOADGAME.

    Hendricks266 r6262 24 Jun, 02:21 CON
  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 Jun, 02:21 EngineCON
    Show details

    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

  • General

    Add internal drawlinergb function.

    Hendricks266 r6260 24 Jun, 02:20
  • CON

    Add getclosestcol command, which finds the closest palette index given

    Hendricks266 r6259 24 Jun, 02:20 CON
    Show details

    getclosestcol <return> <color> <limit> <color> is encoded the same as PROJ_FLASH_COLOR. <limit> is the index of the last palette color that should be considered. Use 255 for the whole palette, 254 to exclude the transparent color, 239 to exclude Duke 3D's fullbrights, etc.

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Build 6219

21 Jun 2017 · 6 commits · 1 author SVN
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  • Don't cut off a row and/or column of texels when drawing floor-aligned sprites with odd dimensions.

    Hendricks266 r6219 21 Jun, 06:47 Engine
  • General

    Add new tint flag 256, which always skips hightile when picking an image source.

    Hendricks266 r6218 21 Jun, 06:46 Engine
  • Explicitly opt out of hicfindsubst falling back to pal 0 instead of checking against the reserved palnum range.

    Hendricks266 r6217 21 Jun, 06:46
  • General

    Factor out hictinting array accesses.

    Hendricks266 r6216 21 Jun, 06:46
  • General

    Create a new struct for hictinting that uses a uint16_t for flags.r

    Hendricks266 r6215 21 Jun, 06:46
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Build 6213

20 Jun 2017 · 4 commits · 1 author SVN
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  • General

    Add new userdef members gametext_tracking, mgametext_tracking, and menutext_tracking.

    Hendricks266 r6213 20 Jun, 02:28
  • General

    Make internal gametext calls use MF_Bluefont fields in the menus and a newly introduced MF_BluefontGame elsewhere.

    Hendricks266 r6212 20 Jun, 02:28
  • General

    Only use TEXT_GAMETEXTNUMHACK on internal gametext calls that benefit from it.

    Hendricks266 r6211 20 Jun, 02:28
  • General

    Optimize all gametext calls.

    Hendricks266 r6210 20 Jun, 02:28

Build 6209

19 Jun 2017 · 18 commits · 1 author SVN
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  • General

    Make menutext use MF_Redfont fields.

    Hendricks266 r6209 19 Jun, 16:07
  • General

    Optimize all menutext calls.

    Hendricks266 r6208 19 Jun, 16:07
  • General

    Eliminate the RedfontGreen type and replace it with indentations (like "Apply Changes").

    Hendricks266 r6207 19 Jun, 16:07
  • General

    Eliminate the RedfontBlue type and replace it with the Disabled or LookDisabled flags.

    Hendricks266 r6206 19 Jun, 16:07
  • General

    Add a new MenuEntryFlag to make an option appear disabled but still work.

    Hendricks266 r6205 19 Jun, 16:07
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Build 6190

17 Jun 2017 · 10 commits · 1 author SVN
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  • General

    Clean up warnings in standalone mode.

    Hendricks266 r6190 17 Jun, 04:42
  • General

    Clean up gamefuncs in standalone mode.

    Hendricks266 r6189 17 Jun, 04:42
  • General

    Don't print any warnings to the log if an unrecognized gamefunc is dispatched; this is expected and normal when they are renamed.

    Hendricks266 r6188 17 Jun, 04:42
  • CON

    Add undefinegamefunc.

    Hendricks266 r6187 17 Jun, 04:42 CON
  • General

    Remove an old hack from my menu system that upon closer inspection is no longer needed.

    Hendricks266 r6186 17 Jun, 04:42
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Build 6180

14 Jun 2017 · 5 commits · 1 author SVN
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  • General

    Update xxHash to 0.6.2.

    Hendricks266 r6180 14 Jun, 00:00
  • General

    Amend r6174 to un-break libxmp-lite.

    Hendricks266 r6179 written 13 Jun 2017
  • General

    Amend r6174 to properly define HAVE_XMP.

    Hendricks266 r6178 written 13 Jun 2017
  • General

    Re-port our changes to libdivide.h and add new changes so that it works as we need.

    Hendricks266 r6177 written 13 Jun 2017
  • General

    Replace libdivide.h with an unpatched copy of the latest version.

    Hendricks266 r6176 written 13 Jun 2017