Build 9284
GIT-
General
Fix mismatch of initprintf and initputs signatures in compat_tools object
SVN handles and Git names are merged into one person.
Fix mismatch of initprintf and initputs signatures in compat_tools object
Revert "GNUmakefile: compile enet.cpp only if NETCODE!=0."
Fix applying sprite[].yoffset to models
Backported from NBlood.
Fix regression causing the last heat seeker to be a normal missile
It was caused by the fix for crashing when firing outside the map. Also port said fix to the bunny rockets.
Fix error: 'filelength' was not declared in this scope
Fix breaking glass
Fix logical error in ifmatch size, plus cleanup
Fix warning: function 'MNU_ClearFlags' is not needed and will not be emitted [-Wunneeded-internal-declaration]
Fix music volume slider
Fix redundant sqr/ksqr functions
Fix -Wformat warnings
Fix voxels defined with definemodel
Patch from Nuke.YKT.
Fix negative viewtypes to match what World Tour expects
Fix mistake in .rc
Fix OOB in polymost_spriteIsModelOrVoxel
Revert r8712
Fix two sources of null text drawing
Add null pointer checks to G_ScreenText*
Fix VBO setup when loading voxels
Fixes black screen at launch on macOS. Thanks to Alexey Lysiuk.
Fix flipped HUD model rendering
Patch from Nuke.YKT.
Fix mdpivxoff and mdpivyoff commands
Thanks to LeoD.
Fix potential blank 3DR logo
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
Fix potential buffer overrun in colormap
From JFSW commit 18d1c68893693e68d0ce7d41bd1eacbec5655d4f
Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost.
Add Redux's workaround for glitchy fist HUD sprites in widescreen
Fix mirrors in Polymost
Thanks to NY00123.
renderMakeTSpriteFromSprite: Copy extra, since SW uses it
SW: This fixes enemies glowing under nightvision.
Fix -Wformat-security warning
Fix -Wunused-parameter warnings
Fix -Wheader-guard warning
Fix FindDistance3D calls to not z>>4 at the call site
This is handled by the function itself now. Fixes the distance issue with the ceiling fan.
Detect absence of pic_yinyang and use pic_shuriken1 for cursor instead
Fixes menu usability with game data versions before 1.2
Avoid memory leaks when playing a new music file