Build 6573
SVN-
General
Fix corruption in filenames in new savegame system
SVN handles and Git names are merged into one person.
Fix corruption in filenames in new savegame system
Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.
Patch from Fox.
Fix tints with negative shades in r_usenewshading 4.
Patch from Fox.
Fix visibility in Polymer with r_usenewshading 4.
Patch from Fox.
Revert r6496
Fix flickering in IVF files.
Patch from Fox.
Fox's maskwall fix 2.0
Revert r6490.
A potential fix for the disappearing maskwall problem.
Patch from Fox.
Expand use of VM_GetKeywordForID to all other references to vm_keywords[].
Fixes printing of incorrect keywords, reported by Trooper Dan.
Fix infinite loop when requesting to open an invalid map from the command line.
Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.
Reported by RunningDuke.
Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.
This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.
Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.
Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.
Fix display of the fragbar in widescreen.
Patch from Striker.
Fix the fragbar not respecting GAMETYPE_FRAGBAR.
Patch from Striker.
Fix randomseed in multiplayer.
Merged from private network branch. Patch by [IFOC]75, prepared by Striker.
Address a typo in r6435 affecting SDL 1.2 builds.
Fix crash in startup window when no game data is found.
Partial build fix for Lunatic.
Fix building the tools on Mac.
Mess with Wii stuff to fix a majority of its make invocation circumstances.
Fix OSD_SetParameters signature.
KenBuild, SW: Fix screencapture signature.
Fix RangeInt32.
Fix two warnings. DONT_BUILD.
Fix checkavailweapon command.
Fix a fallthrough annotation. DONT_BUILD.
Fix a warning. DONT_BUILD.
Fix playervar quick structure access.
In md3postload_polymer, always clear the triangle buffer (tribuf) to zero, not just when its allocation size is enlarged.
Fixes strange issues with lighting on models.
Fix readarrayfromfile with bitmaps and uint32s. Also improve it.
Augment or revert portions of r4639.
Substantial work done in md3postload_common, md3postload_polymer_check, and md3postload_polymer.
Fix some int/int32_t mismatches. DONT_BUILD.
Fix USE_OPENGL=0 build.