EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 310 builds · 723 commits

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July 2019 5 builds · 6 commits

Build 7794

16 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit

    Hendricks266 r7794 16 Jul, 00:00 FixEngine

June 2019 1 build · 5 commits

Build 7743

25 Jun 2019 · 86 commits · 3 authors SVN
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  • General

    Fix macOS -Wdeprecated-declarations warnings

    Hendricks266 r7688 written 1 Jun 2019 Fix
  • General

    Fix OOB access in polymost_spriteHasTranslucency

    Hendricks266 r7686 written 26 May 2019 Fix
  • General

    Fix OOB access in clipmove

    Hendricks266 r7685 written 26 May 2019 FixEngine
  • Fix use-after-frees in Vorbis, FLAC, XA decoding

    Hendricks266 r7684 written 26 May 2019 Fix
  • General

    Revert "Improve file loading"

    Hendricks266 r7678 written 19 May 2019 Fix
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    Reverts
    bfc6b75
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April 2019 4 builds · 39 commits

Build 7497

7 Apr 2019 · 7 commits · 1 author SVN
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  • General

    Patch from NY00123: Fix the black editor cursor in Polymost bug

    Hendricks266 r7497 7 Apr, 13:56 FixEngine
  • General

    Patch from NY00123: Fix for transparency in the tile selection view, in Polymost

    Hendricks266 r7496 7 Apr, 13:56 FixEngine
  • General

    Patch from NY00123: Fix sprite insertions in the 2D-3D editor window

    Hendricks266 r7495 7 Apr, 13:56 FixEngine
  • General

    Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

    Hendricks266 r7493 7 Apr, 13:56 FixEngine
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    Includes "Fix screen tilt regression on mirror rendering"

  • General

    Patch from Nuke.YKT to fix a TROR in Polymost issue

    Hendricks266 r7492 7 Apr, 13:56 FixEngine
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    Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.

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March 2019 1 build · 1 commit

February 2019 2 builds · 3 commits

January 2019 1 build · 1 commit

October 2018 1 build · 1 commit

July 2018 1 build · 4 commits

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 Jul, 19:55 Fix
  • General

    Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]

    Hendricks266 r6950 22 Jul, 19:55 Fix
  • General

    Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]

    Hendricks266 r6949 22 Jul, 19:55 Fix
  • General

    Fix variable capitalization in Dependencies.mak files

    Hendricks266 r6946 22 Jul, 19:55 Fix
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May 2018 5 builds · 12 commits

Build 6892

21 May 2018 · 1 commit · 1 author SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6874

2 May 2018 · 2 commits · 1 author SVN
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  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
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    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
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  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    Fix some inaccuracies to the released versions of NAM and WWII GI.

    Hendricks266 r6867 2 May, 00:12 Fix
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    *Both: Reload frame display for weapon 1 *WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

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April 2018 1 build · 1 commit