EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 310 builds · 723 commits

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August 2026 1 build · 3 commits

Build 10669

7 Aug 2026 · 5 commits · 2 authors GIT
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  • Add warning about zero-length files crashing original EXEs

    Hendricks266 ec5824d 7 Aug, 21:28 Fix
  • General

    Revert "engine: lower Polymost SCISDIST to 0.1f"

    Hendricks266 70fb2f6 7 Aug, 20:26 FixEngine
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    Reverts
    c07a22e — engine: lower Polymost SCISDIST to 0.1f (Build 10514)
  • General

    Fix MSVC build failure

    Hendricks266 5cf92ea 7 Aug, 19:40 Fix
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    Follow-up to
    c611a02 — compat.h: Rearrange `HAVE_CXX11_HEADERS` (Build 10664)
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February 2026 1 build · 5 commits

Build 10664

3 Feb 2026 · 12 commits · 2 authors GIT
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  • Avoid crash when given an OOB voxel ID

    Hendricks266 ba6b7bb 3 Feb, 04:14 FixEngine
  • General

    libtess2.h: Fix warning: variable 'faceVerts' set but not used [-Wunused-but-set-variable]

    Hendricks266 bbcc267 3 Feb, 01:58 Fix
  • Fix warning: variable 'y2b' set but not used [-Wunused-but-set-variable]

    Hendricks266 29014e0 3 Feb, 01:21 Fix
  • Fix warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

    Hendricks266 442444b 3 Feb, 01:17 Fix
  • SW

    Fix warning: format string is not a string literal (potentially insecure) [-Wformat-security]

    Hendricks266 ade9580 3 Feb, 01:16 Fix
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    Follow-up to
    954e9b1 — SW: Add template function TerminateWithMsg and wrapper TerminateWithSimpleMsg (Build 10651)
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October 2025 1 build · 1 commit

Build 10630

8 Oct 2025 · 1 commit · 1 author GIT
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  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 Oct, 20:45 FixEngine
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    Follow-up to
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

August 2025 1 build · 1 commit

December 2024 2 builds · 4 commits

Build 10608

26 Dec 2024 · 8 commits · 3 authors GIT
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  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 Dec, 22:26 Fix
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    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

  • General

    Fix bug in game data scanning when an add-on is found without its parent

    Hendricks266 4709a97 26 Dec, 22:17 Fix
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    This bug can result in a crash, or in an add-on not being removed from the list when it should be.

  • Fix crash in startup window code when no game data is recognized

    Hendricks266 606953c 26 Dec, 22:14 Fix
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    Follow-up to
    fec7d30 — Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags (Build 10478)
    Follow-up to
    41c1761 — Duke3D: Fix renderer menu option hiding logic (Build 10534)
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June 2024 1 build · 3 commits

Build 10578

4 Jun 2024 · 6 commits · 1 author GIT
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Open the build to see all 6 commits

May 2024 2 builds · 2 commits

February 2024 2 builds · 2 commits

December 2023 3 builds · 4 commits

November 2023 1 build · 3 commits

September 2023 3 builds · 3 commits

August 2023 6 builds · 10 commits