EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 3 builds · 8 commits

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Commit details:

December 2011 1 build · 1 commit

August 2011 2 builds · 7 commits

Build 1992

26 Aug 2011 · 1 commit · 1 author SVN
Open build
  • General

    weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states

    Hendricks266 r1992 26 Aug, 22:08 FixCON

Build 1989

20 Aug 2011 · 7 commits · 1 author SVN
Open build
  • General

    add weapons.con.sample, a direct port of the HUD display code to CON

    Hendricks266 r1988 20 Aug, 16:28 CON
  • General

    add support for the include command to names.h loaded by Mapster32, and names.h no longer requires # in front of commands for CON compatibility

    Hendricks266 r1987 20 Aug, 16:28 EngineCON
  • General

    change the help dialog to say 'demo.edm' instead of 'demo.dmo', change support for drag and drop demo files from '.dmo' to '.edm', and change the debughelp dialog to remove the reference to the removed '-nD' gamevars.txt dumping parameter

    Hendricks266 r1986 20 Aug, 16:28 CON
  • General

    gut and update enhance.con.sample

    Hendricks266 r1985 20 Aug, 16:28 CON
  • General

    update soundefs.h to match the final v1.5 DEFS.CON

    Hendricks266 r1984 20 Aug, 16:27 CON
Open the build to see all 7 commits