Build 10535
GIT-
Avoid calling dragpoint on invalid wall indexes in SE 20 code
SVN handles and Git names are merged into one person.
Avoid calling dragpoint on invalid wall indexes in SE 20 code
Fix renderer menu option hiding logic
Prevents duplicate entries from appearing, which then crash when changed.
Fix sloped sprite shading preview in editor
Fix sloped sprites to once again take on ceiling/floor shade
Clean up voxflags[] a little bit
Fix voxel visibility rolloff in classic mode to match sprites
TODO: Polymost
Fix logic oversights in 6e6b82d4cc9a0434d1ff7a122ae267c3b0e7b21e
Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48
Factor out tspr->clipdist accesses into local variable tsprflags
Factor out rendering tests for whether a sprite is a voxel
Ensure some hardcoded switch behavior maintains applicability only to wall sprites, not sloped (floor), consistent with the rest of the code
Enumify uses of CSTAT_SPRITE_ALIGNMENT (cosmetic cleanup)
Don't call pushmove from DamageObject if sprite has invalid sectnum
Fix OOB access
Return from mi_log if msg is null or contains only a newline
Add buildgl_uLookAt to glbuild.h
Add USE_OPENGL guard around fullscreen_tint_gl() declaration