EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 7 builds · 15 commits

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August 2020 1 build · 1 commit

April 2020 1 build · 1 commit

March 2020 1 build · 1 commit

February 2020 3 builds · 10 commits

Build 8603

1 Feb 2020 · 27 commits · 1 author SVN
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  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 Feb, 22:41 FixEngine
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    This fixes their invisibility in Polymost.

  • General

    SW, KenBuild: Update checks for using voxels

    Hendricks266 r8596 1 Feb, 22:41 Engine
  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 Feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 Feb, 22:40 FixEngine
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    Thanks to NY00123.

  • Use a 16-gon instead of an octagon if an ART sky has >8 panels

    Hendricks266 r8579 1 Feb, 22:40 Engine
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    Backported from NBlood.

Open the build to see all 27 commits

January 2020 1 build · 2 commits