Build 9218
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General
Fix applying sprite[].yoffset to models
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Backported from NBlood.
SVN handles and Git names are merged into one person.
Fix applying sprite[].yoffset to models
Backported from NBlood.
Fix voxels defined with definemodel
Patch from Nuke.YKT.
Engine compatibility update: ksqrt
Move screentext to engine
Fix VBO setup when loading voxels
Fixes black screen at launch on macOS. Thanks to Alexey Lysiuk.
Fix flipped HUD model rendering
Patch from Nuke.YKT.
Activate engine compatibility
Backport engine compatibility variable from NBlood/Rednukem/PCExhumed
Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost.
SW, KenBuild: Update checks for using voxels
Add Redux's workaround for glitchy fist HUD sprites in widescreen
Fix mirrors in Polymost
Thanks to NY00123.
Use a 16-gon instead of an octagon if an ART sky has >8 panels
Backported from NBlood.
Fix -Wunused-parameter warnings
Refactor tsprite creation into renderAddTSpriteFromSprite