EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2017 1 build · 3 commits

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
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  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 Dec, 21:14 Engine
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    Patch from Fox.

  • General

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 Dec, 21:14 Engine
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    Patch from Fox.

  • General

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 Dec, 21:14 FixEngine
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    Patch from Fox.

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November 2017 1 build · 3 commits

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
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  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 Nov, 23:29 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

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October 2017 1 build · 1 commit

July 2017 1 build · 1 commit

June 2017 7 builds · 10 commits

Build 6263

24 Jun 2017 · 10 commits · 1 author SVN
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  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 Jun, 02:21 EngineCON
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    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

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March 2017 1 build · 1 commit

Build 6089

22 Mar 2017 · 8 commits · 1 author SVN
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  • Factor out common uses of COMMONFLAGS, COMPILERFLAGS, and LINKERFLAGS into COMPILER_* and LINKER.

    Hendricks266 r6083 22 Mar, 08:45 Engine
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    Collateral changes: Engine objects now use COMPILER_CXX instead of CXX, BUILD_SETTINGS_LINKER now includes GUI_LIBS, and the Build tools now use LINK_STATUS and result instead of ONESTEP.

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January 2017 1 build · 2 commits

December 2016 1 build · 1 commit

November 2016 1 build · 1 commit

October 2016 4 builds · 9 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
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  • General

    GL .blend support.

    Hendricks266 r5888 9 Oct, 00:55 Engine
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    Consult me if you are interested in this feature. TODO: Polymer.

  • General

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 Oct, 00:55 Engine
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    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
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    Use r_pr_customaspect from the console instead.

  • General

    Some float optimizations in the engine.

    Hendricks266 r5877 written 2 Oct 2016 Engine
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September 2016 2 builds · 2 commits