Build 2313
SVN-
Various menu tweaks and one fix.
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- make PGUP/PGDN and HOME/END behave as expected across all menus - in keyboard/mouse button mapping menu, draw function names that have been given custom names via CON with pal 8 for easier recognition - fix tinting of function names in mouse button mapping menu
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When in menus, always draw a black (33%) translucent background.
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Internally, there's a new function fade_screen_black() that implements the fading more efficiently than calling rotatesprite for classic, and uses tile 0 (assumed to have at least 64x32 size) in the GL modes. The black background of the user map selector is still done with rotatesprite and tile BLANK in every renderer.
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General
Check 'bpp' parameter to vidmode OSD command in EDuke32.
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So that the game won't exit if you write 'vidmode 4' when intending 'setrendermode 4'.
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fix interface when compiled with 'pointered' main arrays. Argh!
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General
Fix not-initialized variable warning in 'soundanims' CON token parser.