EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2010 2 builds · 3 commits

Build 1611

11 Mar 2010 · 2 commits · 2 authors SVN
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  • General

    Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).

    Helixhorned r1610 11 Mar, 15:35
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February 2010 1 build · 2 commits

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 written 13 Feb 2010 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

  • General

    Improved demo system. Kick ass and watch :)\

    Helixhorned r1595 written 24 Jan 2010
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    Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

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January 2010 1 build · 1 commit

December 2009 1 build · 1 commit

November 2009 1 build · 2 commits

October 2009 2 builds · 7 commits