Build 1619
SVN-
General
fixes line numbering in CONs
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General
Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
SVN handles and Git names are merged into one person.
fixes line numbering in CONs
Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
Improved demo system. Kick ass and watch :)\
Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
m32script fixes and additions
fixes wall drawing (bug introduced in r1540)
more demo control + sound access for m32script
crude demo fast-forward/rewind; more m32script goodness
relocated some key events
small fix
m32script conveniece
The actual "stuff"...
stuff for fiddling with polymer lights
another one...
small m32 changes