EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2010 5 builds · 6 commits

Build 1650

22 May 2010 · 2 commits · 1 author SVN
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  • General

    forgot a file

    Helixhorned r1650 22 May, 16:42
  • General

    More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.

    Helixhorned r1649 22 May, 16:41 EngineCON

Build 1648

22 May 2010 · 1 commit · 1 author SVN
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  • General

    more polymer-override variable twiddling in m32script, fixes and beautifying.

    Helixhorned r1648 22 May, 07:04 FixEngineCON

Build 1644

19 May 2010 · 2 commits · 2 authors SVN
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  • General

    Mapster32 maintenance pack #1

    Helixhorned r1644 written 17 May 2010 FixEngineCON
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    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

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April 2010 1 build · 2 commits

Build 1622

20 Apr 2010 · 3 commits · 2 authors SVN
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  • General

    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 written 19 Apr 2010 FixEngineCON
  • have default grid size in configuration

    Helixhorned r1621 written 11 Apr 2010 Engine
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March 2010 2 builds · 3 commits

Build 1611

11 Mar 2010 · 2 commits · 2 authors SVN
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  • General

    Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).

    Helixhorned r1610 11 Mar, 15:35
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February 2010 1 build · 2 commits

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 written 13 Feb 2010 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

  • General

    Improved demo system. Kick ass and watch :)\

    Helixhorned r1595 written 24 Jan 2010
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    Features: * start recording in mid-game (ScrollLock) * saves interleaved diffs for later sync correction * supports fast-forward/rewind Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.

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January 2010 1 build · 1 commit