EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2011 18 builds · 19 commits

Build 1887

15 May 2011 · 1 commit · 1 author SVN
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  • General

    ~-_-~-_-~ lift the curtain for... ~-_-~-_-~

    Helixhorned r1887 15 May, 16:16
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    True Room over Room (also known as PROR) (or YAX) ~-_-~-_-~ ~~~~~~~~~~~~~~~~~~~~~~~ ~-_-~-_-~

Build 1886

15 May 2011 · 1 commit · 1 author SVN
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    * Include file cleanup by dragging most declarations into editor.h

    Helixhorned r1886 15 May, 15:37 Engine
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    * more useful auto-red wall feature: if no structure-changing operations have been applied after highlighting and duplicating, now also paste 'visual' fields of outer walls (this is one example of the use of a system that temporarily keeps track of nextwalls for former red lines) * multi-pkies now have individual parallaxyscale

Build 1883

12 May 2011 · 2 commits · 1 author SVN
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    sure enough, I forgot a file

    Helixhorned r1883 12 May, 16:35
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    -- engine:

    Helixhorned r1882 12 May, 16:31 FixEngine
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    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

Build 1877

7 May 2011 · 1 commit · 1 author SVN
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    A crapload of random stuff.

    Helixhorned r1877 7 May, 11:23 FixEngineCON
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    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

April 2011 10 builds · 12 commits

Build 1874

28 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 Apr, 14:28 FixEngine

Build 1870

22 Apr 2011 · 2 commits · 1 author SVN
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  • General

    ahem...

    Helixhorned r1870 22 Apr, 15:51
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    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 Apr, 15:48 FixEngine

Build 1867

17 Apr 2011 · 1 commit · 1 author SVN
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    * Support for entering names instead of numbers in various contexts (TAB-autocompletion included): first, when querying for a tile number, and second:

    Helixhorned r1867 17 Apr, 10:01 CON
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    * Tag labeling system for 'link'-type tags, including saving and restoring the tag labels to a separate file '<mapname>.maptags'. Whether a tag is eligible for linking, is determined by a hardcoded (but extensible via m32script) function.

Build 1866

14 Apr 2011 · 1 commit · 1 author SVN
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    * Correctly draw floor-aligned sprites with non-power-of-two textures in classic renderer.

    Helixhorned r1866 14 Apr, 13:48 Engine
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    * Sprite cstat 2048 ('use own shade', [N]) now works more or less. (Issues may arise when combined with sector light effects.) * Begin work on 'smart' tag labeling system for Mapster32. Right now, it only displays a '+' after tags with linking semantics. *

Build 1862

9 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?

    Helixhorned r1862 9 Apr, 08:35 FixEngine

Build 1861

9 Apr 2011 · 2 commits · 1 author SVN
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  • General

    another 64-bit fix

    Helixhorned r1861 9 Apr, 06:28 Fix
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    Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup

    Helixhorned r1860 9 Apr, 06:27 FixEngine

March 2011 13 builds · 14 commits

Build 1854

23 Mar 2011 · 1 commit · 1 author SVN
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    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 Mar, 10:41 FixEngine
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    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1853

19 Mar 2011 · 3 commits · 2 authors SVN
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  • General

    remove my mudflap related code in makefile.common

    Helixhorned r1853 19 Mar, 11:16
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    * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.

    Helixhorned r1852 19 Mar, 11:07 Engine
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    * Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way... * Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

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