EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2010 10 build · 10 commit

Build 1749

30 dic 2010 · 1 commit · 1 autore SVN
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    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 dic, 17:35 Fix

Build 1744

24 dic 2010 · 1 commit · 1 autore SVN
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    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 dic, 07:44 FixEngine

Build 1739

19 dic 2010 · 1 commit · 1 autore SVN
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    Strip out most duplicated Makefile stuff into Makefile.common -- this should make configuration and maintenance much less troublesome. Attention to everyone who builds their own Edukes: you may have to re-set some paths like the one to the DirectX SDK.

    Helixhorned r1739 19 dic, 14:29

Build 1736

17 dic 2010 · 1 commit · 1 autore SVN
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    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 dic, 06:22 FixEngine

Build 1734

7 dic 2010 · 1 commit · 1 autore SVN
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    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 dic, 11:05 Fix

Build 1733

5 dic 2010 · 1 commit · 1 autore SVN
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    More sensible dragging in side view mode. When pasting walls in 3D mode, match the actual pixel width of the source wall.

    Helixhorned r1733 5 dic, 09:39 Engine

Novembre 2010 5 build · 5 commit

Build 1730

27 nov 2010 · 1 commit · 1 autore SVN
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    A week worth of Mapster hacking: first, there is an experimental side view mode toggled with [F3]. Nav keys are {QWAZ}, MMB and RMB. Use with care because it is still in construction. The sector selection routines have been rewritten -- it is now possible to paste the selection into a room and a new inner loop will be added automatically (MickyC's idea). Adds m32script commands drawline16z and drawcircle16z.

    Helixhorned r1730 27 nov, 14:12 EngineCON

Build 1728

20 nov 2010 · 1 commit · 1 autore SVN
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    Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.

    Helixhorned r1728 20 nov, 08:47 FixEngine

Build 1725

9 nov 2010 · 1 commit · 1 autore SVN
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    Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.

    Helixhorned r1725 9 nov, 13:10 Fix

Ottobre 2010 8 build · 9 commit

Build 1723

31 ott 2010 · 2 commit · 1 autore SVN
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    Delete _clipshape_.map. Easy to forget if it's not on the file system anymore...

    Helixhorned r1723 31 ott, 12:59
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    Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

    Helixhorned r1722 31 ott, 12:54 FixEngineCON

Build 1721

30 ott 2010 · 1 commit · 1 autore SVN
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    New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

    Helixhorned r1721 30 ott, 13:32 FixEngine