EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2011 13 build · 14 commit

Build 1854

23 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 mar, 10:41 FixEngine
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    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1853

19 mar 2011 · 3 commit · 2 autori SVN
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    remove my mudflap related code in makefile.common

    Helixhorned r1853 19 mar, 11:16
  • Generale

    * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.

    Helixhorned r1852 19 mar, 11:07 Engine
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    * Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way... * Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

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Build 1848

17 mar 2011 · 1 commit · 1 autore SVN
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    Tweakery in various places.

    Helixhorned r1848 17 mar, 16:37 Engine
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    Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall

Build 1843

13 mar 2011 · 1 commit · 1 autore SVN
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  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 mar, 04:59 FixEngineCON
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    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1836

8 mar 2011 · 1 commit · 1 autore SVN
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    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 mar, 15:02 FixEngine

Build 1832

7 mar 2011 · 1 commit · 1 autore SVN
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  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 mar, 08:30 EngineCON

Build 1830

5 mar 2011 · 1 commit · 1 autore SVN
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    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 mar, 04:59 Engine

Build 1816

2 mar 2011 · 1 commit · 1 autore SVN
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    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 mar, 22:21 FixEngine

Febbraio 2011 15 build · 16 commit

Build 1808

27 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 feb, 20:13 FixEngine

Build 1801

24 feb 2011 · 1 commit · 1 autore SVN
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    Mapster32 cleanup. The biggest visible change should be the more robust editing near the limits (still not perfect though).

    Helixhorned r1801 24 feb, 21:40 Engine

Build 1799

22 feb 2011 · 1 commit · 1 autore SVN
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    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 feb, 00:08 FixEngine