EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 670 build · 2.334 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Ottobre 2011 8 build · 30 commit

Build 2066

2 ott 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Show fake TROR texture when show-invisibility [I] is on in Mapster32/Polymer.

    Helixhorned r2066 2 ott, 15:38 Engine
    Mostra dettagli

    Also move a 'int16_t editstatus' declaration from polymost.c to engine_priv.h.

  • Generale

    kextract <groupfile> (without further filenames) lists all files in the GRP.

    Helixhorned r2065 2 ott, 15:37
  • refactor closing cache files and removing duplicate pointers into their own functions

    Helixhorned r2064 2 ott, 15:37

Settembre 2011 21 build · 53 commit

Build 2050

30 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    fix a stupid copy&paste error that made sector[].ceilingbunch/floorbunch not functioning

    Helixhorned r2050 30 set, 07:30 FixEngine

Build 2048

30 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    When X- or Y-flipping a selection of highlighted sectors, also handle setting

    Helixhorned r2048 30 set, 06:52 Engine
    Mostra dettagli

    the nextwall pointers correctly; Add some 'asksave=1' and 'make old-nextwalls invalid'.

Build 2047

28 set 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Makefile lines for building with libvpx from Macports on OSX

    Helixhorned r2047 28 set, 13:31
  • Generale

    Sanitize drawing sprites at different levels with TROR/classic. This should fix

    Helixhorned r2046 28 set, 13:30 FixEngine
    Mostra dettagli

    most problems where sprites appear to be drawn through walls.

  • Generale

    Two tweaks to make the precaching more efficient/less redundant in the game.

    Helixhorned r2045 28 set, 13:30 Engine
    Mostra dettagli

    First, if we're in Polymer, don't precache tinted tiles that have a highpal for that certain pal. Second, don't precache tiles for palnum 251 (the last non-reserved one, which is used as a crosshair pal). Assuming that there are no other tints, this cuts the initial precache time and cache size on disk in half.

Build 2044

25 set 2011 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    lunatic bits and pieces

    Helixhorned r2044 25 set, 08:11
  • Generale

    When inserting a new sprite and determining its picnum by frequency count

    Helixhorned r2043 25 set, 08:11 Engine
    Mostra dettagli

    of the picnums of all sprites, omit the newly inserted sprite itself!

  • VPX

    in 3 planes -> packed format conversion code, group together the

    Helixhorned r2042 25 set, 08:11
    Mostra dettagli

    three individual loops and compile the enclosing function at -O3 (-O1 for debugging builds). Now, the time for this conversion ranges from 7 to 18 ms per frame across various tested machines, a clear improvement.

Build 2041

22 set 2011 · 3 commit · 1 autore SVN
Apri la build
  • package ebacktrace1.dll, remove backtrace.dll and libi*.dll

    Helixhorned r2041 22 set, 09:53
    Mostra dettagli

    Makefile: remove ebacktrace1.dll on 'veryclean' target

  • Generale

    backtrace.c: add flags to open() so that the log file is opened user-r/w.

    Helixhorned r2040 22 set, 09:52 Fix
    Mostra dettagli

    This way, crashlogs will really be appended. Additionally, print a time at the end of each backtrace. winlayer.c: load ebacktrace1.dll instead of the old one Makefile.common: when building with DEBUGANYWAY=1, don't omit frame pointers This will let us get a stack trace for crashes with the release build code.

  • Generale

    When searching a nextwall for a white wall after dragging a point,

    Helixhorned r2039 22 set, 09:52 Engine
    Mostra dettagli

    exclude grayed out walls.

Build 2038

21 set 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    enable VPX support for Windows

    Helixhorned r2038 21 set, 15:38
  • Generale

    Add backtrace.c (the same that was used to build backtrace.dll earlier) to tree

    Helixhorned r2037 21 set, 15:38
    Mostra dettagli

    and build our own DLL, now called ebacktrace1.dll. The change consists of breaking the link to the libintl lib and its dependencies, so the backtrace dll is now the only one required.

Build 2036

21 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add statically linked libvpx to tree, built with gcc-4.5 mingw and

    Helixhorned r2036 21 set, 08:54
    Mostra dettagli

    ./configure --disable-vp8-encoder --disable-multithread Also add VPX/VP8 headers for an easy build on Windows. Throw in the necessary lines into the Makefile but do not enable VPX support yet.

Build 2033

18 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    - protect stat bit 2 when pasting to ceilings or floors

    Helixhorned r2033 18 set, 04:55 Engine
    Mostra dettagli

    - when pasting to walls or maskwalls, the following user bits are kept now: 4 (top/bottom alignment [O]) 1+64 (blocking, hitscan) 8+256 (x/y-flip) - print '(one-sided)' when pressing Shift + ([B] or [H]) on a wall

Build 2030

17 set 2011 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    More natural mouse picking in software mode, closer to "what's under the cursor

    Helixhorned r2030 17 set, 07:26 FixEngine
    Mostra dettagli

    is picked" but still not perfect. In particular, sometimes a wrong wall is selected, and sprites don't get picked through portals. As a rule of thumb, don't be too far away from the objects you're modifying in 3D mode.

  • Generale

    In the textured 2D mode of Mapster32, only texture non-grayed out sectors.

    Helixhorned r2029 17 set, 07:25 Engine

Build 2028

16 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Three-way clipping in Mapster32 (still toggled with 'N): on and off as

    Helixhorned r2028 16 set, 12:17 Engine
    Mostra dettagli

    before, and additionally a mode that doesn't clip against masked walls and sprites.

Build 2027

15 set 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    In the editor, when rescaling the texture after dragging a wall-point, also

    Helixhorned r2027 15 set, 12:31 Engine
    Mostra dettagli

    traverse the TROR neighbors.

Build 2026

15 set 2011 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Add high-resolution timers C API for profiling. The functions are called

    Helixhorned r2026 15 set, 10:05 Fix
    Mostra dettagli

    uint64_t gethiticks() and gethitickspersec(). For SDL 1.2, the timer has the same resolution as getticks (1000 Hz). For Windows and SDL 1.3, the resolution of the underlying perf-timers is used. The only user of these functions right now is some TROR on-screen debugging code. Revert an earlier change regarding r_preview_mouseaim. We can't do the check because editstatus is set later.

  • Generale

    - Add new trueror1.map that showcases the functionality and limitations of

    Helixhorned r2025 15 set, 10:04 FixEngine
    Mostra dettagli

    the additional rendering pass - Remove r_preview_mouseaim cvar from the game, since it's only for Mapster - sdlmusic.c: (Failed) attempt to fix a call of waitpid() with a non-existent process ID in the external MIDI playing code. I think there's a race there...

  • Generale

    Support for drawing 'island sectors' for TROR/classic (and with limited

    Helixhorned r2024 15 set, 10:04 FixEngine
    Mostra dettagli

    functionality, Polymost). The new feature can be enabled/disabled with the 'r_tror_nomaskpass' cvar. The basic idea is that when drawing lower or upper levels, a first pass is performed that ignores all red walls for which the TROR nextwall link 'towards' the viewer arrives at a red wall. Thus, in the worst case, there can be up to twice as many rendering passes now (when it is discovered that the no-mask-pass isn't different that what would be drawn with the ordinary one, the latter is skipped, since we've already drawn all needed geometry). Hovever, this kind of multi-pass splitting is only suitable for simple scenes, like the upper subway in the TROR test map. In particular, multiple islands shouldn't 'see' each other. Two issues are worth mentioning: first, care needs to be taken for translucent ceilings or floors, since drawing them twice isn't the same as drawing them once. This is done for classic, but not for Polymost. Second, sprites (which are always drawn _after_ the geometry for a given pass) are still clipped to the geometry of the ordinary pass, resulting in their disappearance from certain angles. -- Additionaly, a change made it into this commit that fixes redundant collection of sprites in TROR:classic/Polymost.

  • Generale

    misc. cleanup:

    Helixhorned r2023 15 set, 10:03
    Mostra dettagli

    - remove 'imageSize' global which was always yres*bytesperline and only used once - some clearbuf() -> Bmemset() because I find the latter easier to read - remove some clearbufs to 0 of some global arrays on init

  • Generale

    Make uninitialization sequence more consistent across the editor code. It's

    Helixhorned r2022 15 set, 10:03
    Mostra dettagli

    always like this now: ExtUninit -> (writesetup, misc.) uninitengine -> (uninitsystem -> (uninit timers, mouse, ...)) exit() Some paths still lead to a plain exit(), like failures in cache1d.c or mdsprite.c

Apri la build per vedere tutti i 9 commit

Build 2015

10 set 2011 · 4 commit · 1 autore SVN
Apri la build
  • In setbrightness() and qsetmodeany(), call setpalette() only if the

    Helixhorned r2015 10 set, 08:45 FixEngine
    Mostra dettagli

    palette changed from the last one (either globally or within the last call of one of the function). This fixes the ugly OSD flickering in 8-bit mode when a screen tint effect is in action (such as when being hurt or snotted on).

  • Generale

    A couple of trivial/cleanup changes. setvgapalette() is removed from the

    Helixhorned r2014 10 set, 08:44 Engine
    Mostra dettagli

    engine, since it had no users.

  • when changing screen palettes, pass flag 2 to setbrightness().

    Helixhorned r2013 10 set, 08:44 Engine
    Mostra dettagli

    This will prevent it from calling gltexinvalidateall() when e.g. submerging and resurfacing, mimicking the behavior of the game, where only gltexinvalidate8() is called in such situations.

  • make the heinum&2 and stat inconsistency be displayed only once

    Helixhorned r2012 10 set, 08:44 FixEngine
    Mostra dettagli

    with 'corruptcheck now', but still print each corrected one on tryfix.

Build 2011

6 set 2011 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    sdlayer.c: also SDL_WarpMouse() in debugging builds. This has at least three

    Helixhorned r2011 6 set, 10:46
    Mostra dettagli

    effects: 1) Mouse turning works with SDL 1.3 2) The mouse pointer can't leave the window area with the console up, so that focus always stays with the application 3) Menu selection using the mouse doesn't work. Not dramatic IMO.

  • Generale

    polymer.c: Fix a potential zero-size calloc call when a two-walled sector

    Helixhorned r2010 6 set, 10:46 FixEngine
    Mostra dettagli

    is present (like in E4L1). Also sneak in a trivial change in cache1d.c

  • Generale

    Using this dynamic checking tool: http://embed.cs.utah.edu/ubc/,

    Helixhorned r2009 6 set, 10:46 FixEngine
    Mostra dettagli

    fix two issues with signed integer overflow. One is related to clipping and the other to Polymost mouse-picking for overlong walls. Many more remain especially in the 8-bit rendering code, but I expect many of them to be intended.

  • Generale

    Tweak the source so that it can be built by clang. The only necessary change

    Helixhorned r2008 6 set, 10:46
    Mostra dettagli

    is to remove a couple of 'inline's for functions with external linkage, which seems to be a GCC convenience.

  • Generale

    mdsprite.c: prevent a couple of float divides by zero and save model file

    Helixhorned r2007 6 set, 10:45 Engine
    Mostra dettagli

    name into m->head.nam after loading (but before preprocessing for Polymer)

Apri la build per vedere tutti i 6 commit

Build 2004

4 set 2011 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Better handling of tsprites that are duplicated through TROR portals.

    Helixhorned r2004 4 set, 12:44 FixEngine
    Mostra dettagli

    Specifically, now also consider the sprite tile's yoffset, and fix an issue when a tsprite got duplicated 'toward' the viewer. Also add a couple of tests in trueror1.map.

  • Generale

    Unbreak zip support as another means to group files. Using 16-bit integers to

    Helixhorned r2003 4 set, 12:44
    Mostra dettagli

    hold file lengths is certainly very frownworthy.

  • Generale

    Prepare polymost.c for proper umost/dmost clipping of TROR passes. No real functional changes.

    Helixhorned r2002 4 set, 12:44 Engine
  • Generale

    Move the fixspritesectors call and the start sector updating into ExtPreSaveMap().

    Helixhorned r2001 4 set, 12:43 Engine
    Mostra dettagli

    This makes the latter also correct when testing a map from the editor.