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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Giugno 2015 2 build · 4 commit

Build 5265

7 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • fix an oob write in test_map().

    Helixhorned r5265 7 giu, 02:55 FixEngine
  • Generale

    mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.

    Helixhorned r5264 7 giu, 02:55 Engine
    Mostra dettagli

    This prevents an oob access when rendering, the one observed was at polymer.c:4255.

Maggio 2015 7 build · 18 commit

Build 5237

25 mag 2015 · 7 commit · 1 autore SVN
Apri la build
  • fix negative alpha for 'rotatespritea'. BUILD_LUNATIC.

    Helixhorned r5237 25 mag, 05:57 FixCON
    Mostra dettagli

    Conceptually, this amends r4428.

  • from 'definevolumename', make g_numVolumes be determined as in C-CON.

    Helixhorned r5236 25 mag, 05:57 CON
  • CON

    check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then.

    Helixhorned r5235 25 mag, 05:57 CON
    Mostra dettagli

    Background: AMC TC initializes per-player variables from this event.

  • Generale

    Free alloc'd anims in h_dukeanim. Adds a function hash_loop().

    Helixhorned r5234 25 mag, 05:57
  • suffix gamearray file names with '.gar'.

    Helixhorned r5233 25 mag, 05:57 CON
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Build 5230

22 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 mag, 05:43 FixEngine
    Mostra dettagli

    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5194

16 mag 2015 · 2 commit · 1 autore SVN
Apri la build
  • implement NODEFAULT per-actor gamevars in the C-CON fashion.

    Helixhorned r5194 16 mag, 07:27 CON
    Mostra dettagli

    For glocal gamevars, the LunaCON semantics (session gamevar) are kept. For per-actor ones, this now prevents resetting a gamevar's value to default on spawn or loadactor. BUILD_LUNATIC.

  • Generale

    config.c: fix an overlapping strcpy() in CONFIG_SetMapBestTime().

    Helixhorned r5193 16 mag, 07:27 Fix

Build 5192

16 mag 2015 · 4 commit · 2 autori SVN
Apri la build
  • allow writing -1 to player[].newowner.

    Helixhorned r5192 16 mag, 04:56 CON
    Mostra dettagli

    For the other player members, where formerly negative values were allowed to be written, only -1 is now.

  • fix g_tile[].proj memory leaks, halve number of projectile_t allocations.

    Helixhorned r5191 16 mag, 04:56 Fix
  • Generale

    When checking for SE7 water teleportation, regard sign of z velocity.

    Helixhorned r5190 16 mag, 04:56 Fix
    Mostra dettagli

    This fixes RPGs fired upwards at a steep angle teleporting immediately to underwater when wading in water (reported via PM by Turok 64 Jr).

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Build 5188

14 mag 2015 · 3 commit · 1 autore SVN
Apri la build
  • account for the projectile changes in r5080. BUILD_LUNATIC.

    Helixhorned r5188 14 mag, 05:18
    Mostra dettagli

    The (undocumented) Lua-side API stays almost the same.

  • allow ':' immediately after 'case' (legacy; warns), writing to ud.god.

    Helixhorned r5187 14 mag, 05:18 CON
    Mostra dettagli

    Also, on one "gamevar `xxx' is not per-*" diagnostic, print the location of the gamevar definition.

  • fix build and user_defs definition mismatch.

    Helixhorned r5186 14 mag, 05:18 Fix
    Mostra dettagli

    Left: projectile changes.

Build 5182

10 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 mag, 03:55 EngineCON
    Mostra dettagli

    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.

Aprile 2015 3 build · 12 commit

Build 5159

18 apr 2015 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.

    Helixhorned r5159 18 apr, 14:59
    Mostra dettagli

    Move projectile_t to player.h.

  • Generale

    polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.

    Helixhorned r5158 18 apr, 14:59 FixEngine
  • Generale

    polymost.c: split three overlong lines into three each.

    Helixhorned r5157 18 apr, 14:59 FixEngine
    Mostra dettagli

    This was formerly "fix multi-tile ceiling skies.", but TX beat me to it and Git automatically figured out how to merge while keeping a linear history. (Our fixes were identical.) Nice!

  • Generale

    Double the size of clouds[] (holding sectors with CLOUDYSKIES ceilings).

    Helixhorned r5156 18 apr, 14:59 Engine
    Mostra dettagli

    Also, make cloudx[] and cloudy[] scalars, as the per-sector values were always identical. In prelevel(), warn if some CLOUDYSKIES-ceiling sectors could not be set up due to reaching the new 256 sector limit.

  • Generale

    actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

    Helixhorned r5155 18 apr, 14:59 FixEngine
    Mostra dettagli

    Division has higher precedence than bitwise-OR. The cases concerned SE3, SE4 and NEON* sprites. Incidental info: the blinking of NEON* sprites can be controlled via their lotag, similarly to how you how you give a "random flash number" as SE4 hitag.

Build 5134

11 apr 2015 · 6 commit · 1 autore SVN
Apri la build
Apri la build per vedere tutti i 6 commit

Marzo 2015 1 build · 2 commit

Febbraio 2015 10 build · 38 commit

Build 5030

22 feb 2015 · 4 commit · 1 autore SVN
Apri la build
  • update user_defs, CPLUSPLUS=0 in synthesis.sh, disable 'cutscene' for now.

    Helixhorned r5029 22 feb, 11:31
    Mostra dettagli

    BUILD_LUNATIC.

  • Generale

    Makefile.common: fix "disallow building Lunatic with C++" (r4979). DONT_BUILD.

    Helixhorned r5028 22 feb, 11:31 Fix
  • update files from LuaJIT. DONT_BUILD.

    Helixhorned r5027 22 feb, 11:31
  • fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD.

    Helixhorned r5026 22 feb, 11:31 Fix

Build 5025

22 feb 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    menus.c: fix two unused-variable warnings.

    Helixhorned r5025 22 feb, 04:43 Fix
  • Generale

    Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().

    Helixhorned r5024 22 feb, 04:43 Engine
    Mostra dettagli

    The latter means that running perpendicular thin sector is handled better if there are e.g. TROR sectors in the same x/y space.

Build 5022

20 feb 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    gamedef.c: tweak g_keywdate[] entries.

    Helixhorned r5022 20 feb, 14:10
  • Generale

    actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

    Helixhorned r5021 20 feb, 14:10 Engine
    Mostra dettagli

    That is, resurrect the stayput condition for LIZMAN and non-flying LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.

  • Generale

    Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

    Helixhorned r5020 scritto il 19 feb 2015 FixEngineCON
    Mostra dettagli

    This fixes engine-side sprite animation in the following scenario: CON code wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from EVENT_DISPLAYROOMS). DONT_BUILD.

Build 5019

19 feb 2015 · 3 commit · 1 autore SVN
Apri la build
  • in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1.

    Helixhorned r5019 19 feb, 09:41 FixEngineCON
    Mostra dettagli

    This fixes the level 5 corruption encountered when issuing that iteration. (Because the last sprite would be changed from e.g. statnum MAXSTATUS to 0.) It is also mandatory anyhow since the last sprite may be contained in the map.

  • style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'.

    Helixhorned r5018 19 feb, 09:41 Engine
    Mostra dettagli

    DONT_BUILD.

  • Generale

    Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.

    Helixhorned r5017 19 feb, 09:41 FixEngine
    Mostra dettagli

    - In drawvox(), make view-relative x and y high-precision on desktops. To a large extent (but not completely), this fixes "stray" fake floor shadow sprites for voxels. - In the mouse picking code for voxels, fix a possible integer overflow. A new engine.c-private function mulscale_triple30() is added. DONT_BUILD.

Build 5016

18 feb 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add lunatic/test/thisactor_getzrange.con, providing 'state thisactor_getzrange'.

    Helixhorned r5016 18 feb, 12:46 CON
    Mostra dettagli

    Also, note a place that is the real cause for "what makes the player slide off enemies", as far as I can see.

  • Generale

    gameexec.c: factor out 2x occuring pattern into VM_GetZRange(), clean up 3 funcs.

    Helixhorned r5015 18 feb, 12:46
    Mostra dettagli

    - VM_GetZRange(), which updates actor[].{floor,ceiling}z, is called from A_GetZLimits() and A_Fall(). - Style-cleanup the following: A_Dodge(), A_GetFurthestAngle(), A_FurthestVisiblePoint(). DONT_BUILD.

  • Generale

    Revert "gameexec.c: in VM_Move(), update actor[].{floor,ceiling}z for enemies."

    Helixhorned r5014 18 feb, 12:46 Fix
    Mostra dettagli

    This reverts r4975. DONT_BUILD.

Build 4980

10 feb 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.

    Helixhorned r4980 10 feb, 11:51 Fix
    Mostra dettagli

    And preventing enormous corruption due to a free() called on a garbage (malloc'd) pointer values this time. DO_BUILD_VERY_FAST_PLEASE!

  • Generale

    Makefile.common: disallow building Lunatic with C++ for now. DONT_BUILD.

    Helixhorned r4979 10 feb, 09:50