Build 3898
SVN-
consider a point inside() a sector in all border cases (literally).
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In other words, for a test rectangular sector, a sprite would be inside the sector in on all 4 edges and all 4 corners. Previously, it would have been the lower right portion only (*excluding* LL and UR corners), which led to map editing issues.
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General
engine.c: apply "usual readability transformations" on inside() and comment it.
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The main thing to note is the "half-open" nature of the x/y range checks.