Build 4309
SVN-
update dynsymlists. Move blendtable[] from build.h to engine.c.
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BUILD_LUNATIC.
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add a 'lastokcol' argument to engine.nearcolor() and document it.
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On the C side, slightly rewrite (now) getclosestcol_lim() for clarity.
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document engine.*blendtab() and engine.getrgb() functions.
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remove sprite members 'detail' and 'filler', add 'blend', make r/w.
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General
In the C code, rename sprite[].filler to 'blend'.
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Also, fix a missed .filler -> g_ambiencePlaying[] rewrite in the editor. In C-CON, 'detail' is kept as alias to C-side (former) .filler / now .blend, but that name is *deprecated*.