Build 10163
GIT-
findfrompath() with empty filename immediately returns -1
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Fixes a bug where an empty filename is interpreted as the current directory "./", which of course always exists.
SVN handles and Git names are merged into one person.
findfrompath() with empty filename immediately returns -1
Fixes a bug where an empty filename is interpreted as the current directory "./", which of course always exists.
Fix a minor animation bug with SHOTGUNSHELL sprites
Found by Nuke.YKT
Fix building on Linux with GTK Startup Window
Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.
Fix a bug introduced with voxel caching in fa3d6784
The texturecache file shouldn't be affected I think
Fix compilation for POLYMER=0 builds
Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
Resolved by creating the index file before trying to read from it
Make standalone build gamefunc names available in non-standalone builds as well
Fixes issues when launching Fury with synthesis eduke32 builds
Fix same error as in OSD_Printf() also in initprintf() and buildgl_outputDebugMessage()
Fix edge case where OSD_Printf() may wrongly remove the last char in a string
fix compilation errors
fix wangulator compilation error
Fix viewscreens being permanently deactivated after loading a save
Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.
Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
Fix an oversight in the keybind menu that could cause a crash
Only occurred if some of the gamefuncs were disabled.
Fix successful "loadgrp" DEF command logging as ERROR instead of INFO