EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 13 builds · 19 commits

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November 2020 1 build · 1 commit

Build 9276

28 Nov 2020 · 1 commit · 1 author GIT
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  • Replace std::string with a char* wrapper

    Dino Bollinger 42c62c5 28 Nov, 11:31 Fix
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    This avoids a bug which causes linking to fail for MinGW32 builds.

    Co-authored by
    Evan Ramos

August 2020 1 build · 1 commit

July 2020 3 builds · 4 commits

Build 9205

27 Jul 2020 · 2 commits · 1 author GIT
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  • Fix tilescreen drawing for Polymer renderer.

    Dino Bollinger 74f7b0d 27 Jul, 22:33 FixEngine
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    According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93

  • prevent hash lookup on empty keybinds

    Dino Bollinger 7c3b3e6 27 Jul, 09:34 Fix
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    This fixes terminx/eduke32#98

June 2020 8 builds · 13 commits

Build 9156

17 Jun 2020 · 6 commits · 2 authors GIT
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  • Sounds resume playback after demo pause is turned off.

    Dino Bollinger 40ed13a written 15 Jun 2020 Fix
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    Also fixed an edge case.

  • Fix sound disabling when rewinding and fast forwarding in a demo.

    Dino Bollinger c28adba written 15 Jun 2020 Fix
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    I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.

  • Re-enable exiting main menu while demo is playing.

    Dino Bollinger 4fc0c6f written 15 Jun 2020 Fix
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  • reset menu transition animation when totalclock is reset by a demo

    Dino Bollinger 449605e written 15 Jun 2020 Fix
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Build 9064

4 Jun 2020 · 1 commit · 1 author GIT
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  • General

    Prevent tripbombs from being placed at extreme distances.

    Dino Bollinger 067206e 4 Jun, 09:32 Fix
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    Technically, an overflow is still possible, but with unsigned integers it is highly unlikely to satisfy (sum_squares < 290*290) in practice.

Build 9063

2 Jun 2020 · 4 commits · 2 authors GIT
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  • General

    Clear mouse wheel input when tile selection cannot be moved.

    Dino Bollinger d498eaa 2 Jun, 22:24 Fix
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    Fixes #55.

  • General

    Fix previousboardfilename not being updated on newgame or level transition.

    Dino Bollinger 9685735 2 Jun, 22:21 Fix
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    Prevents per-map art from disappearing on savegame load. Fixes #46.

  • General

    Fix sounds reactivating during pause when menu is closed.

    Dino Bollinger a02c8a8 2 Jun, 22:15 Fix
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    Fixes #43.

Open the build to see all 4 commits