Build 9207
GIT-
Fix blocking OOZ and OOZ2 not transporting the player upwards
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This fixes terminx/eduke32#105
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Fix blocking OOZ and OOZ2 not transporting the player upwards
This fixes terminx/eduke32#105
Fix tilescreen drawing for Polymer renderer.
According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93
prevent hash lookup on empty keybinds
This fixes terminx/eduke32#98
Fix faulty call to getzrange() in player jump code
This fixes terminx/eduke32#45
Fix volume parameter of sounds defined through DEF
Sounds resume playback after demo pause is turned off.
Also fixed an edge case.
Fix sound disabling when rewinding and fast forwarding in a demo.
I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.
Re-enable exiting main menu while demo is playing.
reset menu transition animation when totalclock is reset by a demo
Fix frozen players floating in mid-air
Fix crash during demo playback caused by a mistake in 5132b41f
Fix minor memory leak in Net_Connect()
This should fix players being able to superjump out of water
Fix 3D model animation depending on the number of sprites present on the map.
Fixes terminx/eduke32#64.
Prevent tripbombs from being placed at extreme distances.
Technically, an overflow is still possible, but with unsigned integers it is highly unlikely to satisfy (sum_squares < 290*290) in practice.
Clear mouse wheel input when tile selection cannot be moved.
Fixes #55.
Fix previousboardfilename not being updated on newgame or level transition.
Prevents per-map art from disappearing on savegame load. Fixes #46.
Fix sounds reactivating during pause when menu is closed.
Fixes #43.