Build 9507
GIT-
fix parsing of voxel definition in error cases
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- Fixes
- terminx/eduke32#185
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Fix `unbind` console command not updating the keyboard config
SVN handles and Git names are merged into one person.
fix parsing of voxel definition in error cases
Fix `unbind` console command not updating the keyboard config
Fix two typos in the menu code
Re-enable remote activation of viewscreen using yvel of 1
A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.
Remove leading period from startdir to fix a bug
With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode.
Fix population of newgamecustom entries when visibility changes
Fix crash due to oversight with mapinfo mapart
Fix ancient identical branch warning in the Polymer code
Fix 82fcf9f0 because I'm stupid and forgot to close the file
Move updating bpos of player sprites after G_MovePlayers()
Ignore invisible entries for newgamecustom y position
Fix loading of maphacks when loading a savegame
Delete existing dummyplayer sprite if standing on TROR water
Fixes terminx/eduke32#76 and terminx/eduke32#91 (for real this time)
Prevent double allocation of qputs strings inside a switch.
Do not apply crouch speed modifier when shrunk
Replace klabs(x) with max(0, x) in overhead sprite computation
Fix problems when changing renderer after having seen a mirror
If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50
Do not spawn the dummyplayer sprite when standing on TROR water
Fixes terminx/eduke32#76 and terminx/eduke32#91
Fix bug that prevents active enemies from crushing the player
Fix usermap not reloading properly after opening newgame menu
Fix ST 30 sectors playing the wrong sound after save load
Fix Wangulator crashing on launch
Fix RADLOGO not having the sounds of cineov3
This is required for DukeDC's ending sounds to play.
Fix commandline parameter inconsistencies and errors.
Fix typo in G_CheckActivatorMotion()
Fix default SE26 speed if no GPSPEED tile is present.
Fix another per-map tile regression that could cause tiles to fail to load
Fix a regression that could lead to crashes with per-map tiles
Replace std::string with a char* wrapper
This avoids a bug which causes linking to fail for MinGW32 builds.