EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2020 2 build · 4 commit

Build 9295

18 dic 2020 · 3 commit · 1 autore GIT
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  • fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp

    TerminX 334bbea scritto il 17 dic 2020 Fix
    Mostra dettagli

    I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.

  • switch a few things over to xxh3

    TerminX 6b752a5 scritto il 8 nov 2020 Engine
  • update xxHash

    TerminX 3ef484c scritto il 7 nov 2020 Engine

Agosto 2020 3 build · 27 commit

Build 9249

24 ago 2020 · 5 commit · 1 autore GIT
Apri la build
  • fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays

    TerminX 175ae4c scritto il 23 ago 2020 Fix
  • only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower

    TerminX 1a79d82 scritto il 21 ago 2020 Engine
  • rename "Widescreen" menu option to "Aspect ratio"

    TerminX b2a8d74 scritto il 17 ago 2020
  • fix a couple bad comparisons of values against MAX_WEAPONS

    TerminX 008bf9e scritto il 16 ago 2020 Fix
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    The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo.

  • add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values

    TerminX 320f534 scritto il 16 ago 2020

Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
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  • fixes for including compat.h in a C program built with MSVC

    TerminX 6165e34 scritto il 11 lug 2020 FixEngine
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    I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.

  • Generale

    engine and Duke3d: fix a bunch of direct calls to libc free() to call Bfree() instead

    TerminX 917da2e scritto il 10 lug 2020 FixEngine
  • move osdstrings cleanup out of engineUnInit() and into OSD_Cleanup()

    TerminX 786869b scritto il 23 lug 2020 Engine
  • artdump console command

    TerminX bad080c scritto il 10 lug 2020
  • Generale

    just a reference

    TerminX 2e77d96 scritto il 10 lug 2020
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Luglio 2020 1 build · 36 commit

Build 9202

26 lug 2020 · 36 commit · 1 autore GIT
Apri la build
  • FORCE_INLINE mutex_lock() and mutex_unlock(), make mutex_try() actually work

    TerminX edac43b scritto il 16 lug 2020 Engine
  • return length from printf-style functions

    TerminX 4716881 scritto il 15 lug 2020 Engine
  • add an additional layer of camera vec3_t position smoothing across frames

    TerminX a359877 scritto il 4 lug 2020
    Mostra dettagli

    This is intended to mask a slight jitter that occurs when strafing and turning at the same time as a result of turning being decoupled from movement.

  • testing an alternate version of calc_smoothratio_demo() that returns values based on fractional tics

    TerminX ca76197 scritto il 4 lug 2020
  • only allow doubled up game updates if we're behind at least 2 tics

    TerminX 9f44ddb scritto il 4 lug 2020
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Giugno 2020 20 build · 43 commit

Build 9144

12 giu 2020 · 2 commit · 1 autore GIT
Apri la build
  • fix function signatures of ksqrtasm_old() and clip_nsqrtasm()

    TerminX 6ec133c 12 giu, 16:27 FixEngine
    Mostra dettagli

    These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t.

  • set g_loadedMapVersion in engineLoadBoardV5V6()

    TerminX ae953a7 12 giu, 13:01 Engine

Build 9141

11 giu 2020 · 4 commit · 1 autore GIT
Apri la build
  • add some labels for the different GREENSLIME states

    TerminX 1bc4d5f 11 giu, 08:48
  • add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead

    TerminX 6335a9a 11 giu, 08:16
  • fix longstanding bug with unfrozen GREENSLIME

    TerminX 58aa447 11 giu, 07:03 Fix
    Mostra dettagli

    This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].

  • disable SDL's automatic relative mouse input scaling that is applied when the rendering output is scaled

    TerminX e4f787e scritto il 10 giu 2020 Engine
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Build 9126

8 giu 2020 · 1 commit · 1 autore GIT
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  • fix jittery view on moving sectors

    TerminX 6a78dde 8 giu, 12:21 FixEngine
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    This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.

Build 9125

8 giu 2020 · 1 commit · 1 autore GIT
Apri la build
  • fix issue with player movement not being locked when crushing shrunken enemies

    TerminX 7ac897a 8 giu, 09:39 Fix
    Mostra dettagli

    Fixes terminx/eduke32#59.

Build 9124

7 giu 2020 · 1 commit · 1 autore GIT
Apri la build
  • fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled

    TerminX 15c084b 7 giu, 12:15 Fix
    Mostra dettagli

    Fixes #56.

Build 9122

6 giu 2020 · 5 commit · 1 autore GIT
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