EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2016 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 36 build · 162 commit

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Dicembre 2016 1 build · 2 commit

Novembre 2016 4 build · 14 commit

Build 5946

30 nov 2016 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 nov, 20:06
  • Generale

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 nov, 20:06 Engine
  • Generale

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 scritto il 17 nov 2016 Fix
Apri la build per vedere tutti i 8 commit

Build 5938

15 nov 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 nov, 13:55
  • Generale

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 nov, 13:55 Fix
  • Generale

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 nov, 13:55 Fix
  • Generale

    Fix menu option for pixel doubling

    TerminX r5935 15 nov, 13:55 Fix
  • Generale

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 nov, 13:55 Fix

Build 5933

14 nov 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 nov, 15:47 FixEngine
  • Generale

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 nov, 15:47 Fix

Build 5931

9 nov 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 nov, 14:51
  • Generale

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 nov, 14:51 Fix
  • Generale

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 nov, 14:51
  • Generale

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 nov, 14:51

Ottobre 2016 2 build · 9 commit

Build 5925

31 ott 2016 · 9 commit · 2 autori SVN
Apri la build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 ott, 18:35 Engine
  • Generale

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 ott, 18:35
  • Generale

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 ott, 18:35
  • Generale

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 ott, 18:35
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Build 5888

9 ott 2016 · 13 commit · 2 autori SVN
Apri la build
  • Generale

    Minor changes to gamevar error handling

    TerminX r5885 scritto il 8 ott 2016 CON
  • Generale

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 scritto il 8 ott 2016 Fix
  • Generale

    Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.

    TerminX r5883 scritto il 8 ott 2016 CON
  • Generale

    Fix MSVC warnings

    TerminX r5882 scritto il 8 ott 2016 Fix
  • Generale

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 scritto il 8 ott 2016 Engine
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Settembre 2016 5 build · 8 commit

Agosto 2016 2 build · 29 commit

Build 5839

26 ago 2016 · 28 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.

    TerminX r5839 26 ago, 18:42 Fix
  • Generale

    Add "string" alias for "definequote" and "print" alias for "quote".

    TerminX r5838 26 ago, 18:42
  • Generale

    Fix a couple of gcc 6.x warnings.

    TerminX r5837 26 ago, 18:42 Fix
  • Generale

    Fix a software mode crash bug involving bad animation flags set on tiles

    TerminX r5836 26 ago, 18:42 Fix
  • Generale

    More readability cleanup. DONT_BUILD.

    TerminX r5835 26 ago, 18:42
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Giugno 2016 1 build · 1 commit

Maggio 2016 1 build · 8 commit

Build 5728

13 mag 2016 · 10 commit · 2 autori SVN
Apri la build
  • Generale

    Add CON_CLAMP

    TerminX r5728 13 mag, 15:15
  • Generale

    VS solution update. DONT_BUILD.

    TerminX r5727 13 mag, 15:15
  • Generale

    Fix issue where sometimes hitscan projectile trails weren't spawning

    TerminX r5726 13 mag, 15:15 Fix
  • Generale

    Misc Polymost crap. Improves detection of sprite/wall collisions for z-fighting avoidance

    TerminX r5725 13 mag, 15:15 Engine
  • Generale

    Replace uses of "swap64bit" where "swapdouble" is what is really meant. There is nothing in this to handle potential platforms where sizeof(double) != sizeof(int64_t)

    TerminX r5724 13 mag, 15:15
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Aprile 2016 1 build · 6 commit

Build 5700

12 apr 2016 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Revert r5496

    TerminX r5700 12 apr, 21:04 Fix
  • Generale

    Tweak nofog, DONT_BUILD.

    TerminX r5699 12 apr, 21:04
  • Generale

    Disable prompt to upgrade from the shareware version after 50 runs

    TerminX r5698 12 apr, 21:04
  • Generale

    Allow turning off the jetpack or HoloDuke while looking through a security monitor

    TerminX r5697 12 apr, 21:03
  • Generale

    Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD.

    TerminX r5696 12 apr, 21:03
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Marzo 2016 3 build · 21 commit

Build 5670

15 mar 2016 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Make sprite tails and label borders purple if the sprite is blocking.

    TerminX r5670 15 mar, 15:17 Engine

Build 5669

13 mar 2016 · 19 commit · 1 autore SVN
Apri la build
  • Generale

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 mar, 17:08 FixEngine
    Mostra dettagli

    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • Generale

    Minor change of scope of a couple variables. DONT_BUILD.

    TerminX r5668 13 mar, 17:07
  • Generale

    Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir

    TerminX r5667 13 mar, 17:07
  • Generale

    Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.

    TerminX r5666 13 mar, 17:07 Fix
  • Generale

    Play DUKE_GETWEAPON6 in cheat menu

    TerminX r5665 13 mar, 17:07
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