Build 1642
SVN-
Generale
win32 stuck input fix among other minor changes
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win32 stuck input fix among other minor changes
update to latest enet cvs
fix shrunk player speed
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
fix a few more reported issues
fix input when using vsync
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
Fixes anim playback, mouse lag with low fps, keyboard setup menu
fixes weird problems
fix a couple of issues with the new keyboard code
fix version printed to eduke32.log... oops!
Fix building engine utils w/ nedmalloc
fix array read/write commands
further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)
Misc changes. Probably breaks something, but probably fixes something else!
fix for underwater ceiling issue
Better mouse fix?
Fix a couple of bugs
Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.
Fix for mouse stalls at < 10 fps
force r_vbos to 0 for Polymost on ATI R520
internal sound handling changes/optimizations, seems to be working and shouldn't affect end users
Fix crash when calling rotatesprite from CON with invalid coordinates
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
Very few actual changes... mostly formatting fixes from astyle
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
Fix building with MSVC
Clean out remaining changes from tree... this is mostly crap like variable name cleanup
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
more semi-tested multiplayer changes and sound callback fix
further multiplayer improvements
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes