EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2013 10 build · 27 commit

Build 3764

14 mag 2013 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p

    TerminX r3764 14 mag, 19:19 Engine
  • Generale

    A bit more work on the Polymost shade table mode (r_usetileshades)

    TerminX r3763 14 mag, 19:19 Engine
  • Generale

    Remove deleted md4 library related files from the Visual Studio project

    TerminX r3762 14 mag, 19:18
  • Generale

    Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).

    TerminX r3761 14 mag, 19:18 FixEngine
    Mostra dettagli

    Also, further refactor texcache code.

  • Generale

    Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208

    TerminX r3760 14 mag, 19:17 FixEngine
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Aprile 2013 10 build · 14 commit

Build 3714

29 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    My love/hate relationship with git stash is quickly becoming a hate/hate relationship. :p

    TerminX r3714 29 apr, 08:13

Build 3708

25 apr 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:

    TerminX r3708 25 apr, 10:49 CON
    Mostra dettagli

    grpinfo { name "YourGameName" scriptname "yourgame.con" defname "yourgame.def" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc } The "flags" field can also take the value "GAMEFLAG_DUKE" to define a new base game. Since this is the first commit of a new feature, certain semantics of the implementation and syntax are liable to change as necessary.

  • Generale

    Don't write SelectedGRP to eduke32.cfg when using the Megaton compatibility "-addon" parameter.

    TerminX r3707 25 apr, 10:48
  • Generale

    Automatically execute mapname.cfg at map load time. This allows different maps in mods to have different rendering settings (shadescale, etc). This is not currently suitable for standalone user maps as there's no functionality to reset such cvars back to default at the next map load (so, if using this in a mod, every map needs to have a cfg).

    TerminX r3706 25 apr, 10:48 Engine

Build 3705

22 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix startup problems stemming from SelectedGRP = "" ending up in eduke32.cfg

    TerminX r3705 22 apr, 09:30 Fix

Build 3688

16 apr 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Mask the seam that shows up when drawing the scuba HUD overlay in OpenGL by drawing SCUBAMASK 3 times... once at the left position + 1, and then at the proper left and right positions. It's definitely a hack, but at least it lives on the game side of things.

    TerminX r3688 16 apr, 15:37 Engine
  • Generale

    Fix building against libpng 1.6, which removed png_sizeof

    TerminX r3687 16 apr, 15:37 Fix

Build 3661

10 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix something I fucked up with GRP scanning when I added support for the Megaton addon GRPs.

    TerminX r3661 10 apr, 16:47 Fix

Build 3655

8 apr 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix changing the max refresh rate in EDuke32 (it was already working correctly in Mapster32).

    TerminX r3655 8 apr, 11:30 FixEngine
  • Generale

    Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.

    TerminX r3654 8 apr, 11:30

Build 3638

5 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option.

    TerminX r3638 5 apr, 09:41

Build 3637

5 apr 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.

    TerminX r3637 5 apr, 00:48

Marzo 2013 5 build · 11 commit

Build 3622

28 mar 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Tweak the code that adds the Steam and GOG Duke3D paths a little. This changes things so that we add the DOSBox version provided on Steam as a source for the GRP instead of their main content dir, bypassing loading their screwed up duke3d.def.

    TerminX r3622 28 mar, 16:35

Build 3616

26 mar 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Don't continue animating Ripper, Shrinker, Expander and Freezethrower when the game is paused or the menu is up.

    TerminX r3616 26 mar, 23:37

Build 3615

26 mar 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths.

    TerminX r3615 26 mar, 18:39
  • Generale

    Fix shrunk player fist animation speed as requested on the forums. I didn't test this against the DOS version but it seems about right according to my memory. Let me know if it's still wrong and you care that much about it.

    TerminX r3614 26 mar, 18:38 Fix
  • Generale

    MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue.

    TerminX r3613 26 mar, 18:38 Fix

Build 3551

3 mar 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.

    TerminX r3551 3 mar, 20:14

Build 3550

3 mar 2013 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Remove the old MakeDistributions makefile. This was used to package the old manually released source archives we had years ago.

    TerminX r3550 3 mar, 20:08
  • Generale

    Remove unused eduke32.vcxproj.user file, presumably used by VS2010 and up to store machine-dependent preferences

    TerminX r3549 3 mar, 20:07
  • Generale

    Remove unused rsrc/orange_icon.ico

    TerminX r3548 3 mar, 20:07
  • Generale

    Remove the old NSIS script used to generate the installers we had, what, 5 years ago? If we ever need it again we can just pull it from one of the old revisions stored in the repo.

    TerminX r3547 3 mar, 20:07
  • Generale

    Remove old unused changelog files

    TerminX r3546 3 mar, 20:07

Gennaio 2013 3 build · 5 commit

Build 3443

28 gen 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(

    TerminX r3443 28 gen, 14:00

Build 3442

27 gen 2013 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix MinGW/GCC build. Oops!

    TerminX r3442 27 gen, 13:37 Fix
  • Generale

    Use nearbyintf() to when calculating g_frameDelay (when r_maxfps is changed) to get closer to the target framerate by bypassing float -> int truncation

    TerminX r3441 27 gen, 09:06
  • Generale

    Fix knuckle cracking animation broken in r3436

    TerminX r3440 27 gen, 09:06 Fix