EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 671 build · 3.294 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Luglio 2017 18 build · 52 commit

Build 6372

20 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 lug, 01:57 FixCON

Build 6357

10 lug 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    More array work: support for reading and writing the new array types from disk. Not tested.

    TerminX r6357 10 lug, 21:03
  • Generale

    Syntax changes for gamevar and gamearray declarations:

    TerminX r6356 10 lug, 21:02 CON
    Mostra dettagli

    Gamevar: default value and flags are now optional. A var declared without a value will default to 0 and a var declared without flags will default to global. Multiple flags can now be stacked one after another in a var declaration, and the most useful ones (GAMEVAR_PERPLAYER, GAMEVAR_PERACTOR, GAMEVAR_NODEFAULT, and GAMEVAR_NORESET) are now pre-defined tokens for easy use. Gamearray: flags field now allows stacking of multiple flags as described above. Arrays can now be defined with specific data types, including int16_t, uint8_t, and a new bit-packed boolean data type. The tokens GAMEARRAY_RESTORE, GAMEARRAY_INT16, GAMEARRAY_UINT8, and GAMEARRAY_BOOLEAN are pre-defined for use of this feature. This is all still pretty experimental.

Build 6347

8 lug 2017 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends

    TerminX r6347 8 lug, 12:42
  • Generale

    Check constants before THISACTOR in Gv_GetManyVars(). Seems much more likely to be true.

    TerminX r6346 8 lug, 12:42
  • Generale

    Revise some CON VM error messages for consistency. Upgrade a couple of CON VM errors to a new critical error type which pops up a dialog box when the error is encountered. If you've been writing crappy scripts that spam "divide by zero!" errors into the log that you've been ignoring, you're gonna have a bad time.

    TerminX r6345 8 lug, 12:41 CON
  • Generale

    Reduce MAXSPRITESONSCREEN from 4096 to 2048. Email me if you have a map so poorly designed that this actually breaks something!

    TerminX r6344 8 lug, 12:41
  • Generale

    Some work on CON arrays. Hopefully nothing is broken!

    TerminX r6343 8 lug, 12:41 FixCON
Apri la build per vedere tutti i 8 commit

Build 6337

7 lug 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t

    TerminX r6337 7 lug, 18:48 Fix

Build 6332

6 lug 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Combine CONTROL_KeyBinds and CONTROL_MouseBinds

    TerminX r6328 scritto il 4 lug 2017
  • Generale

    More command line parameter help text cleanup

    TerminX r6327 scritto il 4 lug 2017
  • Generale

    Revise the error message for the default case in VM_Execute()

    TerminX r6326 scritto il 4 lug 2017
  • Generale

    Add OSD_PROTECTED flag, set when gamefunc_Show_Console has been undefined from CON. Currently just requires you hold down shift when pressing the console key to open the console.

    TerminX r6325 scritto il 4 lug 2017 CON
  • Generale

    "Keyboard Keys" -> "Key Configuration"

    TerminX r6324 scritto il 4 lug 2017
Apri la build per vedere tutti i 9 commit

Giugno 2017 9 build · 59 commit

Build 6300

26 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.

    TerminX r6300 26 giu, 19:24
  • Generale

    scriptfile.[cpp|h] cleanups

    TerminX r6299 26 giu, 19:24
  • Generale

    Fix flickering text on the bonus screen. Derp.

    TerminX r6298 26 giu, 19:24 Fix
  • Generale

    OSD (console) cleanup

    TerminX r6297 26 giu, 19:24
  • Generale

    Inconsequential formatting

    TerminX r6296 26 giu, 19:24
Apri la build per vedere tutti i 10 commit

Build 6273

24 giu 2017 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    More standalone stuff

    TerminX r6273 24 giu, 14:18
  • Generale

    Workaround for MSVC bug

    TerminX r6272 24 giu, 14:18 Fix
  • Generale

    Remove some Duke-specific screen displays from standalone builds

    TerminX r6271 24 giu, 14:18
  • Generale

    Fix command line help window in builds with the startup window disabled

    TerminX r6270 24 giu, 14:17 Fix
  • Generale

    Clean up command line parameter help text

    TerminX r6269 24 giu, 14:17
Apri la build per vedere tutti i 10 commit

Build 6239

22 giu 2017 · 18 commit · 2 autori SVN
Apri la build
  • Generale

    Further reorganization of actor_t. BYTEVERSION bumped.

    TerminX r6239 22 giu, 20:59
  • Generale

    Make r_showfps 2 work a little bit better

    TerminX r6238 22 giu, 20:59
  • Generale

    Respect r_maxfps in menus and on startup/bonus/end screens

    TerminX r6237 22 giu, 20:59
  • Generale

    More minor optimizations. Breaks savegames.

    TerminX r6236 22 giu, 20:59
  • Generale

    Minor optimizations

    TerminX r6235 22 giu, 20:59
Apri la build per vedere tutti i 18 commit