EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2017 10 build · 24 commit

Build 6534

2 dic 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash issue with nested console script execution

    TerminX r6534 2 dic, 00:44 Fix
  • Generale

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 dic, 00:44

Novembre 2017 4 build · 10 commit

Build 6502

21 nov 2017 · 6 commit · 1 autore SVN
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  • Generale

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 nov, 21:23
  • Generale

    Small change to G_FPSLimit()

    TerminX r6501 21 nov, 21:23
  • Generale

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 nov, 21:23 Engine
  • Generale

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 nov, 21:23
  • Generale

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 nov, 21:23
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Ottobre 2017 4 build · 7 commit

Build 6494

30 ott 2017 · 3 commit · 1 autore SVN
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  • Generale

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 ott, 19:09 FixEngine
  • Generale

    Crash fix

    TerminX r6493 30 ott, 19:09 Fix
  • Generale

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 ott, 19:09 Fix

Build 6488

16 ott 2017 · 2 commit · 1 autore SVN
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  • Generale

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 ott, 14:17 FixEngine
  • Generale

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 ott, 14:17 FixCON

Build 6461

8 ott 2017 · 1 commit · 1 autore SVN
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  • Generale

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 ott, 15:15 Fix

Build 6460

4 ott 2017 · 1 commit · 1 autore SVN
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  • Generale

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 ott, 15:30 FixCON

Settembre 2017 2 build · 7 commit

Build 6443

19 set 2017 · 6 commit · 1 autore SVN
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  • Generale

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 set, 12:10 CON
  • Generale

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 set, 12:10
  • Generale

    uint64_t based FPS limiter

    TerminX r6441 19 set, 12:10
  • Generale

    useless change

    TerminX r6440 19 set, 12:10
  • Generale

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 set, 12:10
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Agosto 2017 2 build · 7 commit

Build 6437

27 ago 2017 · 9 commit · 2 autori SVN
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  • Generale

    Add a few 2560 x XXXX modes to the default video modes added to the various lists

    TerminX r6437 27 ago, 03:20
  • Generale

    Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.

    TerminX r6436 27 ago, 03:20 Engine
  • Generale

    Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.

    TerminX r6435 27 ago, 03:20
  • Generale

    Tweak Polymost z-fighting avoidance code

    TerminX r6434 27 ago, 03:20 Engine
  • Generale

    Expose "show2dsector" to CON

    TerminX r6433 27 ago, 03:20 CON
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Luglio 2017 18 build · 52 commit