EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2018 6 build · 101 commit

Build 7187

18 nov 2018 · 46 commit · 1 autore SVN
Apri la build
  • Generale

    Sorting and formatting for [names|sound]dyn.[cpp|h]

    TerminX r7187 18 nov, 10:09
  • Generale

    Cleanup includes

    TerminX r7186 18 nov, 10:09
  • Generale

    SDL 2.0.9

    TerminX r7185 18 nov, 10:09
  • Generale

    Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability

    TerminX r7184 18 nov, 10:09
  • Generale

    This does nothing but fix indentation of a single block of code

    TerminX r7183 18 nov, 10:09 Fix
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Build 7141

18 nov 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.

    TerminX r7141 18 nov, 10:04

Ottobre 2018 6 build · 144 commit

Build 7136

27 ott 2018 · 69 commit · 1 autore SVN
Apri la build
  • Generale

    Drop C++ standard used in Visual Studio builds from C++17 to C++14, to be more consistent with our GNU makefile.

    TerminX r7136 scritto il 25 ott 2018
  • Generale

    Move CONTROL_ProcessBinds() call to P_GetInput()

    TerminX r7135 scritto il 25 ott 2018
  • Generale

    Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

    TerminX r7134 scritto il 25 ott 2018 Fix
  • Generale

    Very (very) slightly less terrible G_CheckPlayerColor() function.

    TerminX r7133 scritto il 25 ott 2018
  • Generale

    Additional const and constexpr usage in compat.h and pragmas

    TerminX r7132 scritto il 25 ott 2018
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Build 7066

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Remove redundant statements. This commit doesn't actually do anything.

    TerminX r7066 10 ott, 12:15
  • Generale

    P_UpdateScreenPal() seems to belong here instead

    TerminX r7065 10 ott, 12:15
  • Generale

    Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it

    TerminX r7064 10 ott, 12:15 Fix
  • Generale

    Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.

    TerminX r7063 10 ott, 12:15 Fix
  • Generale

    Remove redundant assignment and null ptr check

    TerminX r7062 10 ott, 12:15
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Build 7058

10 ott 2018 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().

    TerminX r7058 10 ott, 12:14 Fix
  • Generale

    Static analyzer says this condition is never true

    TerminX r7057 10 ott, 12:14
  • Generale

    Revert r7017. I misread the code mismeasured the result.

    TerminX r7056 10 ott, 12:14 Fix
  • Generale

    Clean up error handling in shitty G_GetVersionFromWebsite() function

    TerminX r7055 10 ott, 12:14
  • Generale

    Add missing ifdef guards to namesdyn.h

    TerminX r7054 10 ott, 12:14
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Build 7047

6 ott 2018 · 49 commit · 1 autore SVN
Apri la build
  • Generale

    Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__

    TerminX r7047 6 ott, 22:23
  • Generale

    Fix off-by-one error in currently not very useful dedicated server text console input

    TerminX r7046 6 ott, 22:23 Fix
  • Generale

    Useless yet innocuous sdlayer fixes

    TerminX r7045 6 ott, 22:23 Fix
  • Generale

    Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro

    TerminX r7044 6 ott, 22:23
  • Generale

    Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.

    TerminX r7043 6 ott, 22:23 Fix
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Build 6998

6 ott 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.

    TerminX r6998 6 ott, 22:20
  • Generale

    Fix potential null pointer dereferences when rendering a model with no animations (?)

    TerminX r6997 6 ott, 22:19 FixEngine
  • Generale

    Fix potential null pointer dereference

    TerminX r6996 6 ott, 22:19 Fix
  • Generale

    Fix a couple of things with the dreaded crosshair coloration functions. ;)

    TerminX r6995 6 ott, 22:19 Fix
  • Generale

    Trying to silence a warning at link time in VS. DONT_BUILD.

    TerminX r6994 6 ott, 22:19
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Settembre 2018 5 build · 19 commit

Build 6988

28 set 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"

    TerminX r6988 28 set, 18:54
  • Generale

    Actually fix savegame crash... probably.

    TerminX r6987 28 set, 18:54 Fix

Build 6975

1 set 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds

    TerminX r6975 1 set, 12:36
  • Generale

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 set, 12:36 Fix
  • Generale

    Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet

    TerminX r6973 1 set, 12:36
  • Generale

    Xmalloc() -> Xrealloc() in C_AllocProjectile()

    TerminX r6972 1 set, 12:36
  • Generale

    Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

    TerminX r6971 1 set, 12:36 Engine
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Agosto 2018 1 build · 6 commit

Luglio 2018 3 build · 9 commit

Build 6959

29 lug 2018 · 2 commit · 1 autore SVN
Apri la build
  • echo successful script commands invoked from the console with "do" back to the console in green to indicate success.

    TerminX r6959 29 lug, 12:31
  • Generale

    "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."

    TerminX r6958 29 lug, 12:31

Build 6945

20 lug 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    MSVC build fix

    TerminX r6945 20 lug, 17:18 Fix
  • Generale

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 lug, 17:18
  • Generale

    CON_SWITCH maintenance

    TerminX r6943 20 lug, 17:18
  • Generale

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 lug, 17:18
  • Generale

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 lug, 17:17

Giugno 2018 7 build · 17 commit

Build 6935

30 giu 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands

    TerminX r6935 30 giu, 21:51
  • Generale

    Reduce default snd_numvoices to 64 and reduce max to 128

    TerminX r6934 30 giu, 21:51

Build 6930

23 giu 2018 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 giu, 17:55 FixEngine
  • Generale

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 giu, 17:55 FixEngine
  • Generale

    Use aligned memory allocation for GL surface

    TerminX r6928 23 giu, 17:55

Build 6927

20 giu 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 giu, 21:12 FixEngine