EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 671 build · 3.294 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Luglio 2019 20 build · 88 commit

Build 7765

6 lug 2019 · 11 commit · 1 autore SVN
Apri la build
  • Generale

    Prevent addlogvar from accepting constants, which causes a crash

    TerminX r7765 6 lug, 09:30 Fix
  • Generale

    Make cache1d try a little harder to find a suitable block before bailing with "CACHE SPACE ALL LOCKED UP!"

    TerminX r7764 6 lug, 09:30
  • Generale

    Make cacheAgeEntries() do a more consistent amount of work per frame

    TerminX r7763 6 lug, 09:30
  • Generale

    Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire

    TerminX r7762 6 lug, 09:30
    Mostra dettagli

    Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.

  • Generale

    Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected

    TerminX r7761 6 lug, 09:30
Apri la build per vedere tutti i 11 commit

Giugno 2019 5 build · 66 commit

Build 7743

25 giu 2019 · 86 commit · 3 autori SVN
Apri la build
  • Generale

    Fix building with GCC 8

    TerminX r7743 25 giu, 12:25 Fix
  • Generale

    Reintroduce mouse selection patch from Nuke.YKT

    TerminX r7742 25 giu, 11:59
  • Generale

    Revert "Patch from Nuke.YKT to improve mouse selection in the editor in Polymost"

    TerminX r7741 25 giu, 11:53 FixEngine
    Mostra dettagli

    Looks like commits made to public SVN after this commit in my local tree resulted in a merge error

  • Generale

    Patch from Nuke.YKT to improve mouse selection in the editor in Polymost

    TerminX r7740 25 giu, 11:50 Engine
  • Generale

    Player duct walking sound fix

    TerminX r7726 25 giu, 04:30 Fix
Apri la build per vedere tutti i 86 commit

Maggio 2019 1 build · 30 commit

Build 7657

18 mag 2019 · 30 commit · 1 autore SVN
Apri la build
  • Generale

    CON_USE_COMPUTED_GOTO eval macro micro-optimization

    TerminX r7657 18 mag, 20:54
    Mostra dettagli

    This is almost as fast as ditching the bounds check here entirely.

  • Generale

    Neat Polymost y-shearing patch from Nuke.YKT

    TerminX r7656 18 mag, 20:54 Engine
  • Generale

    Fix old issue with VM_CONDITIONAL macro

    TerminX r7655 18 mag, 20:54 Fix
  • Generale

    Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()

    TerminX r7654 18 mag, 20:54
  • Generale

    Rename Gv_SetVarX() to Gv_SetVar() (overloaded)

    TerminX r7653 18 mag, 20:54
Apri la build per vedere tutti i 30 commit

Aprile 2019 9 build · 71 commit

Build 7614

19 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix longstanding player hitscan and decal z coordinate offset bug

    TerminX r7614 19 apr, 15:31 Fix
    Mostra dettagli

    This one traces back to the original DOS code.

Build 7611

19 apr 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Improve check_floor_curb()

    TerminX r7611 19 apr, 01:31 Fix
    Mostra dettagli

    This should fix several remaining clipping bugs.

  • Generale

    Fix SOS check in clipmove()

    TerminX r7610 19 apr, 01:31 FixEngine
  • Generale

    Add support for returning the closest point in the sector to getsectordist()

    TerminX r7609 19 apr, 01:31 Engine
  • Generale

    Add new findwallbetweensectors() function and change sectoradjacent() to use it

    TerminX r7608 19 apr, 01:31

Build 7607

18 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Add *.grp, *.rts, *.art, and the current names for the texture cache files to .gitignore

    TerminX r7607 18 apr, 10:25
  • Generale

    Piddly fart bullshit changes that don't really do anything

    TerminX r7606 18 apr, 10:25
  • Generale

    Exclude vfs.cpp from VS project to suppress linker warning about an object without symbols

    TerminX r7605 18 apr, 10:25
  • Generale

    Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion

    TerminX r7604 18 apr, 10:25 Engine
  • Generale

    Utilize the types added in the previous commit

    TerminX r7603 18 apr, 10:25
    Mostra dettagli

    This patch is a bit large.

Apri la build per vedere tutti i 8 commit

Build 7599

18 apr 2019 · 23 commit · 1 autore SVN
Apri la build
  • Generale

    Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds

    TerminX r7599 18 apr, 10:25 Fix
  • Generale

    Whitespace

    TerminX r7598 18 apr, 10:24
  • Generale

    Remove useless unused "sqr" function

    TerminX r7597 18 apr, 10:24
  • Generale

    Make editor no longer mask off sprite cstat bits when set from script

    TerminX r7596 18 apr, 10:24 Engine
  • Generale

    Update libdivide.h with a couple of fixes for obscure problems from their git repo

    TerminX r7595 18 apr, 10:24 Fix
Apri la build per vedere tutti i 23 commit

Build 7574

10 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Replace manual search of clipsectorlist[] in clipmove() and friends with a bitmap

    TerminX r7574 10 apr, 02:31 Engine
  • Generale

    Fix clipupdatesector()

    TerminX r7573 10 apr, 02:31 Fix
  • Generale

    Improve warnings spewed by clipmove() when attempting to consider too many things for clipping

    TerminX r7572 10 apr, 02:31 Engine
  • Generale

    Clean up clip.h and declare a bunch of stuff in clip.cpp static

    TerminX r7571 10 apr, 02:31
  • Generale

    Reduce MAXCLIPSECTORS to 512

    TerminX r7570 10 apr, 02:30
Apri la build per vedere tutti i 8 commit

Build 7551

9 apr 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Fix warnings with TrackedType

    TerminX r7551 9 apr, 12:21 Fix
  • Generale

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 apr, 12:21 FixEngine
  • Generale

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 apr, 12:21 FixEngine
  • Generale

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 apr, 12:21 Fix
  • Generale

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 apr, 12:21 Fix
Apri la build per vedere tutti i 8 commit

Build 7489

5 apr 2019 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water

    TerminX r7489 5 apr, 23:38 Engine
  • Generale

    More player clipping fixes

    TerminX r7488 5 apr, 23:38 Fix
  • Generale

    Update VS projects to the VS2019 platform toolset

    TerminX r7487 5 apr, 23:38
  • Generale

    We probably don't want to be bailing out here when handling a clipshape

    TerminX r7486 5 apr, 23:38
  • Generale

    Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON

    TerminX r7485 5 apr, 23:38 FixCON
Apri la build per vedere tutti i 15 commit

Marzo 2019 17 build · 107 commit

Build 7467

30 mar 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Fix editor clipping issue

    TerminX r7467 30 mar, 12:36 Fix
  • Generale

    usectortype/uwalltype cleanup in clip.cpp

    TerminX r7466 30 mar, 12:36
  • Generale

    Fix crash in editor tile selector

    TerminX r7465 30 mar, 12:36 Fix
  • Generale

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 mar, 12:36 Engine
  • Generale

    Partially refactor clipmove()

    TerminX r7463 30 mar, 12:36 Engine
Apri la build per vedere tutti i 16 commit