EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2015 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 34 builds · 175 commits

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December 2015 2 builds · 20 commits

Build 5498

27 Dec 2015 · 3 commits · 1 author SVN
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  • General

    Projectile changes:

    TerminX r5498 27 Dec, 18:04 Fix
    Show details

    -palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

  • General

    Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

    TerminX r5497 27 Dec, 18:04 Fix
  • General

    Polymer lighting tweaks, mostly internal.

    TerminX r5496 27 Dec, 18:04 Engine

Build 5491

22 Dec 2015 · 17 commits · 1 author SVN
Open build
  • General

    Fix CLANG warnings

    TerminX r5491 22 Dec, 20:06 Fix
  • General

    Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

    TerminX r5490 22 Dec, 20:06 FixCON
  • General

    Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

    TerminX r5489 22 Dec, 20:06 EngineCON
  • General

    VS solution update. DONT_BUILD.

    TerminX r5488 22 Dec, 20:06
  • General

    Draw frame at level start after EVENT_LOADPLAYER instead of before.

    TerminX r5487 22 Dec, 20:06 CON
Open the build to see all 17 commits

October 2015 5 builds · 25 commits

Build 5407

23 Oct 2015 · 7 commits · 1 author SVN
Open build
  • General

    Fix cstat 1024 with Polymer

    TerminX r5407 23 Oct, 16:00 FixEngine
  • General

    Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

    TerminX r5406 23 Oct, 16:00
    Show details

    This also adds a menu option to control r_pr_lighting.

  • General

    Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.

    TerminX r5405 23 Oct, 16:00 Engine
  • General

    Disable Polymer lights attached to hidden switches.

    TerminX r5404 23 Oct, 16:00 Engine
  • General

    Improve depth fighting mitigation for floor aligned sprites.

    TerminX r5403 23 Oct, 16:00 Engine
Open the build to see all 7 commits

Build 5400

21 Oct 2015 · 5 commits · 1 author SVN
Open build
  • General

    Sprite sorting changes:

    TerminX r5400 21 Oct, 12:54 Engine
    Show details

    -Sort by owner now occurs only when two sprites have matching x/y coordinates. -Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.

  • General

    Add colmatch to Android Makefile. DONT_BUILD.

    TerminX r5399 21 Oct, 12:54
  • General

    Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.

    TerminX r5398 21 Oct, 12:54 Engine
  • General

    Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.

    TerminX r5397 21 Oct, 12:54 Engine
  • General

    Minor cleanup to previous commit. DONT_BUILD.

    TerminX r5396 21 Oct, 12:53

Build 5395

20 Oct 2015 · 8 commits · 1 author SVN
Open build
  • General

    Additional depth fighting mitigation for face sprites

    TerminX r5395 20 Oct, 00:15 Engine
  • General

    Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

    TerminX r5394 20 Oct, 00:15 Engine
  • General

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 Oct, 00:15 Fix
  • General

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 Oct, 00:15 Fix
  • General

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 Oct, 00:15 FixEngine
Open the build to see all 8 commits

Build 5387

20 Oct 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.

    TerminX r5387 20 Oct, 00:15 Fix
  • General

    Add colmatch object to MSVC Makefile. DONT_BUILD.

    TerminX r5386 20 Oct, 00:14
  • fix 2d3d mode input issue when sector is -1

    TerminX r5385 20 Oct, 00:14 FixEngine

August 2015 1 build · 2 commits

July 2015 10 builds · 34 commits

Build 5307

21 Jul 2015 · 1 commit · 1 author SVN
Open build
  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 Jul, 19:06 FixEngine

Build 5306

20 Jul 2015 · 3 commits · 1 author SVN
Open build
  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 Jul, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 Jul, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 Jul, 13:25 FixEngine

Build 5302

16 Jul 2015 · 4 commits · 1 author SVN
Open build
  • General

    Mapster32:

    TerminX r5302 16 Jul, 17:12 Engine
    Show details

    -Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection. -2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button. -The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites. -2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color. -2d mode palette now changes when working in an underwater sector. -Misc tweaks

  • don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.

    TerminX r5301 16 Jul, 17:12 FixEngine
  • misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.

    TerminX r5300 16 Jul, 17:12 Engine
  • General

    Fix warnings

    TerminX r5299 16 Jul, 17:12 Fix

Build 5293

11 Jul 2015 · 1 commit · 1 author SVN
Open build
  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 Jul, 16:07 Engine

Build 5290

10 Jul 2015 · 5 commits · 1 author SVN
Open build
  • 2d mode performance improvements

    TerminX r5290 10 Jul, 14:19 Engine
  • improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.

    TerminX r5289 10 Jul, 00:56 Engine
  • General

    Update VS project. DONT_BUILD.

    TerminX r5288 10 Jul, 00:56
  • General

    Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.

    TerminX r5287 10 Jul, 00:56
  • fix 3d picture-in-picture when editing a map with TROR.

    TerminX r5286 10 Jul, 00:56 FixEngine

Build 5283

8 Jul 2015 · 1 commit · 1 author SVN
Open build
  • General

    Address complaints from the "Mapster32 problems and bugs" thread.

    TerminX r5283 8 Jul, 20:55 FixEngine

Build 5282

7 Jul 2015 · 15 commits · 1 author SVN
Open build
  • General

    Mapster32 changes:

    TerminX r5282 7 Jul, 20:34 FixEngine
    Show details

    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • General

    New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

    TerminX r5281 7 Jul, 20:34 Engine
    Show details

    This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

  • General

    Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.

    TerminX r5280 7 Jul, 20:34
  • General

    Makefile tweaks: remove BUILD_FINISHED because it frequently appeared in the wrong place when using make -j, and remove "executable" wording from linking phase. DONT_BUILD.

    TerminX r5279 7 Jul, 20:34 Fix
  • General

    Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

    TerminX r5278 7 Jul, 20:34 Engine
Open the build to see all 15 commits

June 2015 1 build · 3 commits

Build 5261

3 Jun 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix clipshapes, accidentally broken in my vec2_t rotatepoint commit.

    TerminX r5261 3 Jun, 17:04 Fix
  • General

    Fix crash when playing back an .ogg with comment metadata that doesn't contain "=".

    TerminX r5260 3 Jun, 17:03 Fix
  • General

    Android and MSVC build fixes. DONT_BUILD.

    TerminX r5259 written 30 May 2015 Fix

May 2015 1 build · 8 commits

Build 5246

25 May 2015 · 9 commits · 2 authors SVN
Open build
  • General

    r5238 build fix

    TerminX r5246 25 May, 17:48 Fix
  • General

    Minor internal CON changes.

    TerminX r5245 25 May, 17:48 CON
  • General

    Minor VPX playback optimization. DONT_BUILD.

    TerminX r5244 25 May, 17:48
  • General

    Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.

    TerminX r5243 25 May, 17:48 CON
  • General

    Misc Android. DONT_BUILD.

    TerminX r5242 25 May, 17:48
Open the build to see all 9 commits