Build 1574
SVN-
General
further multiplayer improvements
SVN handles and Git names are merged into one person.
further multiplayer improvements
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
more multiplayer crap
more multiplay fixes + server password support + client ping time display
more multiplayer fixes
A bunch of multiplayer improvements
oops
multiplayer fixes
Ball-busting true client-server multiplayer prototype/alpha/whatever
some CON compilation fixes
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
fix glaring oversight in new multiplayer random ID generation scheme
lower memory use for tilefromtexture by way of lzf compression, untested
A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use
Change multiplayer random ID generation scheme and remove some dead code
clean up "renderer setup" menu a bit so we can put polymer shit in it later
Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level
Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
better version of the 16x16 icon from hendricks266
fix for ogg clicks and segfaults from JF