EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 29 builds · 91 commits

Build 8036

16 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    I impress myself sometimes

    TerminX r8036 16 Aug, 08:57
  • General

    Reduce stencil buffer size

    TerminX r8035 16 Aug, 08:57 Fix
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    Revert if it causes issues in anything.

Build 8034

16 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 Aug, 05:05 Engine
  • General

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 Aug, 05:05
  • General

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 Aug, 05:05

Build 8031

16 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 Aug, 02:11
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    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 Aug, 21:58
  • General

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 Aug, 21:58
  • General

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 Aug, 21:58

Build 8022

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 Aug, 09:57
  • General

    Add toggle for always run back to the menu

    TerminX r8021 15 Aug, 09:57
  • General

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 Aug, 09:57 Fix

Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 Aug, 07:26
  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
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    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • General

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 Aug, 07:26 Engine

Build 7976

13 Aug 2019 · 4 commits · 1 author SVN
Open build
  • General

    Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono

    TerminX r7976 13 Aug, 07:44
  • General

    There's no way this is correct.

    TerminX r7975 13 Aug, 07:44
  • General

    Name fix, I guess?

    TerminX r7974 13 Aug, 07:44 Fix
  • General

    Fix remaining casts to vec2_t/vec3_t

    TerminX r7973 13 Aug, 07:44 Fix

Build 7955

11 Aug 2019 · 8 commits · 1 author SVN
Open build
  • General

    Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

    TerminX r7955 11 Aug, 20:15 FixEngine
  • General

    Another attempt at improving/fixing the fps limiter

    TerminX r7954 11 Aug, 20:15 Fix
  • General

    Add automapping var to Gv_RefreshPointers()

    TerminX r7953 11 Aug, 20:15
  • General

    Better behaved falling actors

    TerminX r7952 11 Aug, 20:15
  • General

    Change actor/player context of EVENT_SCREEN

    TerminX r7951 11 Aug, 20:15 CON
Open the build to see all 8 commits

Build 7937

9 Aug 2019 · 7 commits · 1 author SVN
Open build
  • General

    M-M-M-MUTEX MADNESS

    TerminX r7937 9 Aug, 02:28
  • General

    Remove lockclock from mapstates

    TerminX r7936 9 Aug, 02:28
  • General

    Improve frame limiter logic

    TerminX r7935 9 Aug, 02:28
  • General

    Run savegame events as myconnectindex instead of screenpeek

    TerminX r7934 9 Aug, 02:28 Fix
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    This doesn't really matter right now, but it's wrong.

  • General

    Happier try_facespr_intersect()

    TerminX r7933 9 Aug, 02:28
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    I'm prejudiced against 30-line functions with statements nested 5 levels deep.

Open the build to see all 7 commits

Build 7926

7 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Change audiolib's SDL driver's mutex stuff to use our implementation

    TerminX r7926 7 Aug, 19:22
  • General

    Tiny error message cleanup

    TerminX r7925 7 Aug, 19:22

Build 7922

7 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Reverse the order video modes are sorted in

    TerminX r7922 7 Aug, 18:49
  • General

    Tweak the fatal engine initialization error and game already running dialog boxes a bit

    TerminX r7921 7 Aug, 18:48 Engine

Build 7918

7 Aug 2019 · 16 commits · 1 author SVN
Open build
  • General

    Audiolib housekeeping

    TerminX r7918 7 Aug, 15:44
  • General

    Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

    TerminX r7917 7 Aug, 15:44
  • General

    Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

    TerminX r7916 7 Aug, 15:44 Engine
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    Patch from Nuke.YKT and Fox.

  • General

    Sound cleanups

    TerminX r7915 7 Aug, 15:44
  • General

    New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

    TerminX r7914 7 Aug, 15:44
Open the build to see all 16 commits

Build 7884

3 Aug 2019 · 10 commits · 1 author SVN
Open build
  • General

    Oops

    TerminX r7884 3 Aug, 19:52 Fix
  • General

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 Aug, 19:52 Fix
  • General

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 Aug, 19:52
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    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • General

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 Aug, 19:52 Fix
  • General

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 Aug, 19:52
Open the build to see all 10 commits