EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2011 4 builds · 4 commits

April 2011 5 builds · 5 commits

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 17 builds · 18 commits

Build 1841

12 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 Mar, 08:37 Engine

Build 1829

4 Mar 2011 · 2 commits · 1 author SVN
Open build
  • General

    Fix a couple of warnings when building with SDL 1.3

    TerminX r1829 4 Mar, 23:17 Fix
  • General

    <Roma_Loom> TerminX: have you ever considered to make fire with pal 1 cast blueish light instead of default?

    TerminX r1828 4 Mar, 23:15
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    <TerminX> sure, I can do that