EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 671 builds · 3,294 commits

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Commit details:

June 2017 9 builds · 59 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
Open build
  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • General

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 written 8 Jun 2017 Fix
  • General

    Minor optimization

    TerminX r6168 written 8 Jun 2017
  • General

    Change savegame filenames from dukesav#.esv to save#.esv.

    TerminX r6167 written 8 Jun 2017
  • General

    The most minor of minor optimizations. DONT_BUILD.

    TerminX r6166 written 8 Jun 2017
Open the build to see all 28 commits

May 2017 4 builds · 6 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

Build 6131

16 May 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix using defined move/ai/action names in switch/case statements

    TerminX r6131 16 May, 22:46 Fix
  • General

    Improve a couple of tagged sector warning messages. DONT_BUILD.

    TerminX r6130 16 May, 22:46 Engine

April 2017 1 build · 7 commits

Build 6129

23 Apr 2017 · 9 commits · 2 authors SVN
Open build
  • General

    Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".

    TerminX r6127 23 Apr, 21:35
  • General

    Base output binary name on APPBASENAME. DONT_BUILD.

    TerminX r6126 23 Apr, 21:35
  • General

    Potential slight optimization to actor movement.

    TerminX r6125 23 Apr, 21:35
  • General

    EDUKE32_STANDALONE improvement. DONT_BUILD.

    TerminX r6124 23 Apr, 21:35
  • General

    Save and restore music position when changing to a map with the same music defined. DONT_BUILD.

    TerminX r6123 23 Apr, 21:35
Open the build to see all 9 commits

February 2017 1 build · 1 commit

January 2017 1 build · 15 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
Open build
  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    Rename ud.tickrate to ud.showfps internally. DONT_BUILD.

    TerminX r6021 18 Jan, 14:23
  • General

    Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)

    TerminX r6020 18 Jan, 14:23
  • General

    Inconsequential cleanup. DONT_BUILD.

    TerminX r6019 18 Jan, 14:22
  • General

    Remove MACT mouse.c. DONT_BUILD.

    TerminX r6018 18 Jan, 14:22
Open the build to see all 15 commits

December 2016 1 build · 2 commits

November 2016 4 builds · 14 commits

Build 5946

30 Nov 2016 · 8 commits · 2 authors SVN
Open build
  • General

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 Nov, 20:06
  • General

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 Nov, 20:06 Engine
  • General

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 written 17 Nov 2016 Fix
Open the build to see all 8 commits

Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
Open build
  • General

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 Nov, 13:55
  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix

Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
Open build
  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

Build 5931

9 Nov 2016 · 4 commits · 1 author SVN
Open build
  • General

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 Nov, 14:51
  • General

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 Nov, 14:51 Fix
  • General

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 Nov, 14:51
  • General

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 Nov, 14:51

October 2016 2 builds · 9 commits

Build 5925

31 Oct 2016 · 9 commits · 2 authors SVN
Open build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 Oct, 18:35 Engine
  • General

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 Oct, 18:35
  • General

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 Oct, 18:35
  • General

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 Oct, 18:35
Open the build to see all 9 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
Open build
  • General

    Minor changes to gamevar error handling

    TerminX r5885 written 8 Oct 2016 CON
  • General

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 written 8 Oct 2016 Fix
  • General

    Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.

    TerminX r5883 written 8 Oct 2016 CON
  • General

    Fix MSVC warnings

    TerminX r5882 written 8 Oct 2016 Fix
  • General

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 written 8 Oct 2016 Engine
Open the build to see all 13 commits

September 2016 5 builds · 8 commits