EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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December 2017 10 builds · 24 commits

Build 6536

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix huge memory leak with savemapstate

    TerminX r6536 2 Dec, 00:45 Fix
  • General

    Change ARRAY_SSIZE macro to return type native_t

    TerminX r6535 2 Dec, 00:45

Build 6534

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash issue with nested console script execution

    TerminX r6534 2 Dec, 00:44 Fix
  • General

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 Dec, 00:44

November 2017 4 builds · 10 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6525

30 Nov 2017 · 2 commits · 1 author SVN
Open build
  • General

    Re-comment out part of COMBINE_STRIPS in polymost.cpp

    TerminX r6525 30 Nov, 15:54 Engine
  • General

    Drop VSPMAX back to 2048 from 4096

    TerminX r6524 30 Nov, 15:54

Build 6502

21 Nov 2017 · 6 commits · 1 author SVN
Open build
  • General

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 Nov, 21:23
  • General

    Small change to G_FPSLimit()

    TerminX r6501 21 Nov, 21:23
  • General

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 Nov, 21:23 Engine
  • General

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 Nov, 21:23
  • General

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 Nov, 21:23
Open the build to see all 6 commits

October 2017 4 builds · 7 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
Open build
  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 2 builds · 7 commits

Build 6443

19 Sep 2017 · 6 commits · 1 author SVN
Open build
  • General

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 Sep, 12:10 CON
  • General

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 Sep, 12:10
  • General

    uint64_t based FPS limiter

    TerminX r6441 19 Sep, 12:10
  • General

    useless change

    TerminX r6440 19 Sep, 12:10
  • General

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 Sep, 12:10
Open the build to see all 6 commits

August 2017 2 builds · 7 commits

Build 6437

27 Aug 2017 · 9 commits · 2 authors SVN
Open build
  • General

    Add a few 2560 x XXXX modes to the default video modes added to the various lists

    TerminX r6437 27 Aug, 03:20
  • General

    Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more.

    TerminX r6436 27 Aug, 03:20 Engine
  • General

    Ignore video modes with resolutions less than 640x480 or with aspect ratios taller than around 4:3 when populating the mode lists used in the startup window and menus. Sorry to the two guys still using nasty 5:4 1280x1024 monitors in 2017; you'll have to set your resolution using the console now.

    TerminX r6435 27 Aug, 03:20
  • General

    Tweak Polymost z-fighting avoidance code

    TerminX r6434 27 Aug, 03:20 Engine
  • General

    Expose "show2dsector" to CON

    TerminX r6433 27 Aug, 03:20 CON
Open the build to see all 9 commits

July 2017 18 builds · 52 commits