EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 671 builds · 3,294 commits

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June 2018 7 builds · 17 commits

Build 6926

14 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 Jun, 14:25 Fix
  • General

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 Jun, 14:25 Fix

Build 6914

9 Jun 2018 · 5 commits · 1 author SVN
Open build
  • General

    Fix conveyor belt speed in IM, but not Duke because it breaks gameplay

    TerminX r6914 9 Jun, 13:36 Fix
  • General

    Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN

    TerminX r6913 9 Jun, 13:36
  • General

    Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()

    TerminX r6912 9 Jun, 13:36
  • General

    Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE

    TerminX r6911 9 Jun, 13:36 Engine
  • General

    Rework SE26 movement to function more like SE14 than SE24

    TerminX r6910 9 Jun, 13:36

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 3 builds · 6 commits

Build 6895

22 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.

    TerminX r6895 22 May, 12:03 CON
  • CON

    make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map

    TerminX r6894 22 May, 12:03 FixEngineCON

Build 6878

4 May 2018 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 May, 15:42
  • General

    Very light sound cleanup

    TerminX r6877 4 May, 15:42
  • General

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 May, 15:42

April 2018 12 builds · 72 commits

Build 6865

29 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 Apr, 10:20
  • General

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 Apr, 10:20

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
Open build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine

Build 6861

23 Apr 2018 · 6 commits · 1 author SVN
Open build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 Apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 Apr, 03:15 Engine
  • General

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 Apr, 03:15
  • General

    Indentation

    TerminX r6858 23 Apr, 03:15
  • General

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 Apr, 03:15 FixEngine
Open the build to see all 6 commits

Build 6839

20 Apr 2018 · 5 commits · 1 author SVN
Open build
  • General

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 Apr, 23:04
  • General

    Add missing file to VS project

    TerminX r6838 20 Apr, 23:04
  • General

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 Apr, 23:04
  • General

    Sound code tweaks

    TerminX r6836 20 Apr, 23:04
  • General

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 Apr, 23:04

Build 6834

12 Apr 2018 · 9 commits · 1 author SVN
Open build
  • General

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 Apr, 14:04 Fix
  • General

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 Apr, 14:04
  • General

    More function name shit

    TerminX r6832 12 Apr, 14:04
  • General

    Function names

    TerminX r6831 12 Apr, 14:03
  • General

    More function name cleanup

    TerminX r6830 12 Apr, 14:03
Open the build to see all 9 commits

Build 6821

5 Apr 2018 · 13 commits · 1 author SVN
Open build
  • General

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 Apr, 18:43
  • General

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 Apr, 18:43
  • General

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 Apr, 18:43
Open the build to see all 13 commits

Build 6807

4 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 Apr, 21:39
  • General

    Standalone build warning fix

    TerminX r6806 4 Apr, 21:39 Fix

March 2018 9 builds · 23 commits