EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2019 29 builds · 91 commits

July 2019 20 builds · 88 commits

Build 7873

31 Jul 2019 · 13 commits · 1 author SVN
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  • General

    This adds back in the engine's old automapping feature

    TerminX r7873 31 Jul, 23:50 Engine
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    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • General

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 Jul, 23:50
  • General

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 Jul, 23:50 Fix
  • General

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

  • General

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 Jul, 23:50 Engine
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    Patch from Nuke.YKT.

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Build 7860

31 Jul 2019 · 6 commits · 1 author SVN
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  • General

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 Jul, 23:50
  • General

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 Jul, 23:49
  • General

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 Jul, 23:49 FixEngine
  • General

    Another clipping fix

    TerminX r7857 31 Jul, 23:49 Fix
  • General

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 Jul, 23:49
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Build 7847

26 Jul 2019 · 5 commits · 1 author SVN
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  • General

    Revise r7838 again

    TerminX r7847 26 Jul, 14:54
  • General

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 Jul, 14:54 Engine
  • General

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 Jul, 14:54 Engine
  • General

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 Jul, 14:54 FixEngine

Build 7842

24 Jul 2019 · 3 commits · 1 author SVN
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  • General

    Revise r7838: one less dumbass typo

    TerminX r7842 24 Jul, 11:06 Fix
  • General

    Make it easier to jump into vents

    TerminX r7841 24 Jul, 11:06
  • General

    Remember to delete .esv.ext file when deleting .esv file itself

    TerminX r7840 24 Jul, 11:06

Build 7839

24 Jul 2019 · 1 commit · 1 author SVN
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  • General

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 Jul, 08:00
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    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

Build 7838

24 Jul 2019 · 3 commits · 1 author SVN
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  • General

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 Jul, 05:56 Engine
  • General

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 Jul, 05:56
  • General

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 Jul, 05:56 Fix

Build 7835

24 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 Jul, 03:56 Engine
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    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • General

    OK, this is just a bit too restrictive

    TerminX r7834 24 Jul, 03:56

Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
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  • General

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 Jul, 18:38
  • General

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 Jul, 18:38
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    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 Jul, 18:37 Engine
  • General

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 Jul, 18:37 Engine
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    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

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Build 7810

18 Jul 2019 · 6 commits · 2 authors SVN
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  • General

    Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined

    TerminX r7810 18 Jul, 18:49
  • General

    Fix mirrors in Polymer

    TerminX r7809 18 Jul, 18:49 FixEngine
  • General

    Rename IONMAIDEN -> FURY

    TerminX r7808 18 Jul, 18:49
  • General

    Try walldist + 8 instead of walldist << 1 in clipupdatesector()

    TerminX r7807 18 Jul, 18:49
  • General

    Fix another bunch of improperly sized bitmap arrays

    TerminX r7806 18 Jul, 18:49 Fix
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Build 7792

13 Jul 2019 · 3 commits · 1 author SVN
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  • General

    Fix translucent masked wall sorting issue in Polymost

    TerminX r7792 13 Jul, 14:26 FixEngine
  • General

    Voxel fix

    TerminX r7791 13 Jul, 14:26 FixEngine
  • General

    Rename "autosaves" to "checkpoints" in menu

    TerminX r7790 13 Jul, 14:26

Build 7789

12 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Fix stupid bug with sprite shadows in Polymost

    TerminX r7789 12 Jul, 20:20 FixEngine
  • General

    Voxel fixes from Nuke

    TerminX r7788 12 Jul, 20:20 FixEngine

Build 7780

8 Jul 2019 · 4 commits · 1 author SVN
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  • General

    Fix volume slider bug introduced in r7773

    TerminX r7780 8 Jul, 22:42 Fix
  • General

    QOL change: print save filename to console for manual savegames, too, not just ones generated through the script

    TerminX r7779 8 Jul, 22:42
  • General

    Voxel fixes from Nuke.YKT

    TerminX r7778 8 Jul, 22:42 FixEngine
  • General

    Don't attempt to animate sprites drawn as voxels by picnum

    TerminX r7777 8 Jul, 22:42 Engine

Build 7776

7 Jul 2019 · 5 commits · 1 author SVN
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  • General

    This is just syntax and formatting

    TerminX r7776 7 Jul, 17:41
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    No functional changes.

  • General

    Rename stupid structure member I probably named when I was high

    TerminX r7775 7 Jul, 17:41
  • General

    Stop trying to make CTRL-ALT-DEL happen

    TerminX r7774 7 Jul, 17:41
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    It's not going to happen.

  • General

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 Jul, 17:41 Fix
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    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

  • General

    Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE

    TerminX r7772 7 Jul, 17:41 CON

Build 7771

6 Jul 2019 · 3 commits · 1 author SVN
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  • General

    Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in

    TerminX r7771 6 Jul, 12:04 CON
  • General

    Make shadows on voxels in Polymost look like they do in classic

    TerminX r7770 6 Jul, 12:04 Engine
  • General

    Even more minor fix to previous commit

    TerminX r7769 6 Jul, 12:04 Fix

Build 7767

6 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 Jul, 10:54 FixEngine
  • General

    Fix audio position updating in automap mode

    TerminX r7766 6 Jul, 10:54 Fix