EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 2 attivi

Visualizzate 107 build · 178 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Giugno 2024 1 build · 2 commit

Ottobre 2023 3 build · 7 commit

Build 10478

3 ott 2023 · 19 commit · 1 autore GIT
Apri la build
  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 ott, 05:43 CON
    Mostra dettagli

    I see now that Todd was actually very wise.

  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 scritto il 30 set 2023 FixCON
  • detect invalid .sectnum and .statnum with setactor

    TerminX af4d604 scritto il 22 set 2023 CON
  • fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing

    TerminX a213113 scritto il 18 set 2023 FixCON
Apri la build per vedere tutti i 19 commit

Maggio 2023 1 build · 2 commit

Aprile 2023 1 build · 1 commit

Marzo 2022 1 build · 5 commit

Build 9983

25 mar 2022 · 20 commit · 1 autore GIT
Apri la build
  • improve CON VM debug dump output

    TerminX a91e9f3 scritto il 10 feb 2022 CON
    Mostra dettagli

    Replaces more or less useless offsets from script pointer with filename and line number and consolidates parameters passed to CON commands into the same line in the output.

  • add debug vm_preempt cvar to control CON VM preemption by frame drawing

    TerminX 8964f51 scritto il 10 feb 2022 CON
    Mostra dettagli

    This doesn't save to the .cfg because it's a tool for debugging and is not intended to be used as a user preference.

  • add projectile flags to CON default definitions

    TerminX 27d15fd scritto il 8 gen 2022 CON
  • disallow drawing frames between EVENT_PREGAME iterations

    TerminX 446930d scritto il 7 feb 2022 CON
  • stupid CON VM optimizations

    TerminX c1429cd scritto il 1 feb 2022 CON
    Mostra dettagli

    Replaces VM_ASSERT macro with new VM_ABORT_IF macro, ~1-2% perf increase in real world tests using heavy scripts (Ion Fury)

Apri la build per vedere tutti i 20 commit

Gennaio 2022 1 build · 1 commit

Novembre 2021 2 build · 2 commit

Build 9828

28 nov 2021 · 10 commit · 2 autori GIT
Apri la build
  • WIP controller force feedback (rumble) support

    TerminX 38eba41 scritto il 24 nov 2021 CON
    Mostra dettagli

    Currently hard-coded with no real customization; algorithm and range of values will certainly change but the current implementation attempts to automatically discern appropriate force feedback values based on the potential damage inflicted by projectiles the player fires, events occurring in the map such as explosions and earthquakes, and on the damage the player receives. A future commit will likely contain a way to send the force feedback impulses from CON.

Apri la build per vedere tutti i 10 commit

Ottobre 2021 4 build · 7 commit

Giugno 2021 3 build · 8 commit

Build 9441

28 giu 2021 · 46 commit · 1 autore GIT
Apri la build
  • break from CON while loops on VM_RETURN

    TerminX d3746e9 scritto il 27 giu 2021 FixCON
    Mostra dettagli

    This should fix terminx/eduke32#16

  • CON control over player height and other properties

    TerminX e8470bd scritto il 25 apr 2021 CON
    Mostra dettagli

    You're gonna have to talk to me or read the source for full details on usage, sorry. These are also all still liable to change in future builds, either in name or in functionality.

  • per-player gravity control through .gravity member of player struct

    TerminX 4fdd8dc scritto il 22 apr 2021 CON
    Mostra dettagli

    The default value is 256 (GRAVITATIONALCONSTANT value from USER.CON + 80).

  • fix incorrect sound_t struct member type

    TerminX 93e249f scritto il 15 giu 2021 FixCON
    Mostra dettagli

    This didn't really affect anything because this functionality isn't exposed to CON yet.

Apri la build per vedere tutti i 46 commit

Build 9382

4 giu 2021 · 61 commit · 1 autore GIT
Apri la build
  • expose gotsector[] to CON for checking to see if a particular sector was drawn during the last frame

    TerminX fa750c6 scritto il 10 mag 2021 EngineCON
  • clamp m32script line drawing color range to 255 instead of 15

    TerminX bb429e8 scritto il 18 gen 2021 CON
  • handle negative color indexes for m32script printext16 the same as the line drawing commands

    TerminX c9503fc scritto il 18 gen 2021 CON
Apri la build per vedere tutti i 61 commit

Agosto 2020 1 build · 2 commit

Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
Apri la build
  • remove INTERNAL ERROR messages from Gv_GetVarIndex() and Gv_GetArrayIndex()

    TerminX b63ad53 scritto il 6 lug 2020 CON
    Mostra dettagli

    This is only ever used for refreshing pointers to certain special gamevars and for checking if variables in savegames exist in the currently running script--it doesn't need to print errors to the console.

  • get rid of separate check for common gamevar types before the switches in getvar__ and setvar__

    TerminX 2a6a35b scritto il 6 lug 2020 CON
    Mostra dettagli

    It wasn't any faster.

Apri la build per vedere tutti i 21 commit

Giugno 2020 2 build · 2 commit

Build 9117

6 giu 2020 · 34 commit · 2 autori GIT
Apri la build
  • Generale

    Merge branch 'goodbye_lunatic' into 'master'

    TerminX ab90c72 6 giu, 17:06 FixEngineCON
    Mostra dettagli

    Remove Lunatic-related code This removes almost anything related to Lunatic, not just LunaCON. It may remove a bit more than desired, e.g., functions that can be used as possible hooks (I believe that this was one purpose of LUNATIC_EXTERN, now replaced with static anywhere). Some bits like the optional fix for software rendering of walls with non-POT tile heights remain, albeit they're still compile-time disabled. As previously written, I still know that Philipp Kutin was spending a lot of time on this.

    Merge request
    terminx/eduke32!13
Apri la build per vedere tutti i 34 commit

Build 9058

1 giu 2020 · 5 commit · 1 autore GIT
Apri la build
  • mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value

    TerminX 98351dd scritto il 30 mag 2020 CON
    Mostra dettagli

    This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.

Apri la build per vedere tutti i 5 commit