EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 134 build · 185 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2011 6 build · 6 commit

Gennaio 2011 14 build · 18 commit

Build 1783

27 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Change highpal maps to 6-bit and add corresponding scale and bias to bypass linear interpolation around the borders.

    Plagman r1783 scritto il 26 gen 2011

Build 1781

26 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Move the new basepal table one step further so that the engine is now aware of it.

    Plagman r1781 26 gen, 22:35 Engine

Build 1773

17 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 gen, 17:34 Fix

Build 1772

16 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

    Plagman r1772 16 gen, 19:49 Engine

Build 1770

15 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Define OV_EXCLUDE_STATIC_CALLBACKS before including vorbisfile.h to avoid having some unused global structures (and warnings) around.

    Plagman r1770 15 gen, 23:19

Build 1768

15 gen 2011 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix more MinGW warnings.

    Plagman r1768 15 gen, 19:57 Fix
  • Generale

    Don't include compat.h from protocol.c and define UNREFERENCED_PARAMETER directly instead to fix the MinGW build.

    Plagman r1767 15 gen, 19:56 Fix
  • Generale

    Fix all the remaining warnings (except the warn_unused_result stuff, pass -Wno-unused-result).

    Plagman r1766 15 gen, 19:53 Fix
  • Generale

    Build game_banner.o and editor_banner.o with -Wno-pointer-sign.

    Plagman r1765 15 gen, 19:43
  • Generale

    Remove some warnings.

    Plagman r1764 15 gen, 19:33

Build 1759

14 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 gen, 11:50 Fix

Build 1757

11 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Perform the highpal lookup after the diffuse modulation and detail to hit more range in the highpalookup map. This shuffles a fair bit of lighting model around, so I wouldn't be surprised if I broke something.

    Plagman r1757 11 gen, 18:31

Build 1753

6 gen 2011 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Move the highpalookup python helper scripts somewhere that makes sense and

    Plagman r1753 6 gen, 17:50
    Mostra dettagli

    that's packaged by synthesis source snapshots (zebioman request).

Dicembre 2010 6 build · 7 commit

Build 1748

30 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Highpalookup support is more or less ready, also checked in sample script to

    Plagman r1748 30 dic, 00:13
    Mostra dettagli

    generate the highpalookup maps offline (only with a few incomplete pals right now). New DEF token: highpalookup [pal] [filename] New cvar: r_pr_highpalookups

Build 1747

29 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 dic, 12:46 FixEngine

Build 1746

29 dic 2010 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix release builds.

    Plagman r1746 29 dic, 01:17 Fix
  • Generale

    Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame.

    Plagman r1745 scritto il 28 dic 2010 Engine

Build 1737

18 dic 2010 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    getcwd with NULL gives us memory allocated from the system, so don't try to use nedmalloc to free it.

    Plagman r1737 18 dic, 18:04